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2026-04-27-glm-5.1-silent-run02

glm-5.1SILENTdeathA0-zero-shot
Identity
run_id
2026-04-27-glm-5.1-silent-run02
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.5
game_version
0.104.0
model
glm-5.1
model_provider
zai
character
SILENT
ascension
0
seed
2648281966525978078
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
17
death_screen
Combat
death_cause
combat_misplay
killed_by
The Kin Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
52
was_abandoned
no
Run shape
command_count
170
ipc_error_count
3
stall_count
0
duration_minutes
wall_seconds
3h 42m 19s
step_finish_count
650
run_time_seconds
1h 49m 58s
start_time_utc
Mon Apr 27 2026 15:23:13 GMT+0000 (Coordinated Universal Time)
end_time_utc
Mon Apr 27 2026 19:07:38 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
524,257
tokens_out
80,604
tokens_cache_read
35,526,016
tokens_cache_write
0
tokens_reasoning
618
tokens_total
36,131,495
cost_usd
$0.0000
Game stats
total_card_picks
6
total_card_skips
52
total_relics_picked
2
total_potions_used
4
total_potions_bought
0
total_damage_taken
114
total_gold_gained
152
total_gold_spent
199
total_gold_lost
0
total_hp_healed
114
elites_fought
0
rests_taken
3
shops_visited
1
events_visited
2
rest_choice_heal
1
rest_choice_smith
2
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 3
Max 128
End 52
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 114
Total healed: 114
Floor 1: +81 HP healedFloor 2: -9 damageFloor 3: +9 HP healedFloor 4: no damage or healingFloor 5: no damage or healingFloor 6: -5 damageFloor 7: -2 damageFloor 8: no damage or healingFloor 9: -2 damageFloor 10: no damage or healingFloor 11: no damage or healingFloor 12: no damage or healingFloor 13: no damage or healingFloor 14: -12 damageFloor 15: -7 damageFloor 16: +24 HP healedFloor 17: -77 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 2: Cards — Poisoned StabFloor 5: Cards — RicochetFloor 5: Cards — Piercing WailFloor 6: Cards — AfterimageFloor 7: Cards — BackstabFloor 9: Cards — Memento MoriFloor 12: Cards — SliceFloor 13: Cards — Infinite BladesFloor 14: Cards — Dagger SprayRemovesFloor 12: Removes — Strike SilentRelicsFloor 1: Relics — Nutritious OysterFloor 10: Relics — OrichalcumPotionsFloor 6: Potions — Dexterity PotionFloor 7: Potions — Strength PotionFloor 13: Potions — Cure AllFloor 15: Potions — DuplicatorUsedFloor 9: Used — Strength PotionFloor 15: Used — Cure AllFloor 17: Used — DuplicatorFloor 17: Used — Dexterity Potion
F1F17
Cards (9)
Removes (1)
Relics (2)
Potions (4)
Used (4)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
81 / 81
+81 HP
99
Relic: Nutritious Oyster
A1·F2MonsterSlimes Weak6
72 / 81
-9 HP
110
+11 gold
Card: Poisoned Stab
A1·F3EventTablet Of Truth0
81 / 81
+9 HP
110
A1·F4EventSapphire Seed0
81 / 81
110
A1·F5Shop0
81 / 81
36
-74 gold
Card: RicochetCard: Piercing Wail
A1·F6MonsterShrinker Beetle Weak4
76 / 81
-5 HP
47
+11 gold
Card: AfterimagePotion: Dexterity Potion
A1·F7MonsterFuzzy Wurm Crawler Weak7
74 / 81
-2 HP
59
+12 gold
Card: BackstabPotion: Strength Potion
A1·F8Rest Site0
74 / 81
59
Rest: Smith
A1·F9MonsterRuby Raiders Normal4
72 / 81
-2 HP
77
+18 gold
Card: Memento MoriUsed: Strength Potion
A1·F10Treasure0
72 / 81
128
+51 gold
Relic: Orichalcum
A1·F11Rest Site0
72 / 81
128
Rest: Smith
A1·F12Shop0
72 / 81
3
-125 gold
Card: SliceRemove: Strike Silent
A1·F13MonsterCubex Construct Normal4
72 / 81
18
+15 gold
Card: Infinite BladesPotion: Cure All
A1·F14MonsterSlimes Normal5
60 / 81
-12 HP
37
+19 gold
Card: Dagger Spray
A1·F15MonsterFogmog Normal5
53 / 81
-7 HP
52
+15 gold
Potion: DuplicatorUsed: Cure All
A1·F16Rest Site0
77 / 81
+24 HP
52
Rest: Heal
A1·F17BossThe Kin Boss11
0 / 81
-77 HP
52
Used: DuplicatorUsed: Dexterity Potion

Summary

Silent A0 run died at Floor 17 to the Act 1 boss Kin Priest (190 HP) with two Kin Followers (58/59 HP). The deck was reasonably built — Afterimage+ (2 Block per card play), Poisoned Stab+, Dagger Spray, Infinite Blades, Piercing Wail — but the boss fight exposed a critical misplay pattern: repeated failure to track hand-index shifts after card plays caused wrong cards to be played on wrong targets, wasting energy and turns. The Kin Followers buffed to Str 6+ while the agent struggled to kill them efficiently. Piercing Wail was used effectively on turn 3 (zeroed all incoming damage for one turn) but was exhausted, and the Followers' Str scaling overwhelmed block thereafter. The Priest was at ~28 HP with 9 poison when the agent died — one more turn of survival would have won. The run was clean through F1–F15 (no deaths, good card picks, Neow +11 HP + Nutritious Oyster, shops and events well-used), reaching the boss at 77/81 HP.

Bridge findings

  • IPC_TIMEOUT on PlayCard at command id=12212, screen Combat, during Floor 1 fight (3 Slimes). The command timed out but succeeded on retry. No state corruption.
  • read-combat.ps1 PropertyNotFoundException when reading enemy.Count property with only 1 enemy remaining (after a kill). The PowerShell wrapper fails on single-enemy states. Workaround: use dump-state.ps1 which reads raw JSON.
  • list-cards.ps1 PropertyNotFoundException on cardType field — PowerShell ConvertFrom-Json fails to parse certain nested card fields. Must extract raw JSON sections for reliable parsing.
  • read-map.ps1 empty output twice during the run — returned no output when not on the map screen (after Proceed from rest site). Not a bridge bug per se; the script needs the map overlay to be active.
  • read-shop.ps1 empty output — same class of issue as read-map.ps1.
  • PowerShell ConvertFrom-Json cannot parse energy field from combat state JSON. The raw JSON shows energy:3, maxEnergy:3 but after ConvertFrom-Json the field is empty. Must read raw JSON for energy tracking.
  • cardGrid.cards nested structure has same PowerShell parsing failure. Must extract raw JSON section and parse separately for Smith/upgrade selections.
  • Reward position shift bug after taking Gold reward (position 0), remaining reward positions shifted down by 1. Must re-read rewards after each claim.
  • Survivor handSelect interaction — playing Survivor triggers a handSelect screen for discard. Must use HandSelectCard to choose discard target. Hand size reported by bridge (for HandSelectCard range check) differs from dump-state.ps1 output, causing index errors.

Decision log highlights

  • Neow F0: Took Option [1] (+11 Max HP + Nutritious Oyster relic). HP went from 70/70 to 81/81. Solid defensive start for Silent.
  • F1 card reward: Picked Poisoned Stab (1 cost, 6 dmg + 3 Poison) over Dodge and Roll and Anticipate. Core poison card.
  • F4 shop: Bought Ricochet (25g, on sale) and Piercing Wail (49g, ALL enemies lose 6 Str, Exhaust). Passed relics as too expensive. Key purchase — Piercing Wail was crucial in boss fight.
  • F5 reward: Picked Afterimage (Rare Power, 1 cost, gain 1 Block per card play) over Slice and Dagger Spray. Later upgraded to Afterimage+ at F10 rest site (2 Block per card play). Engine card for the deck.
  • F8 reward: Picked Memento Mori (1 cost, 9 dmg + 4 more per card discarded) for synergy with Survivor. Used effectively in boss fight with Survivor discard combo.
  • F11 shop: Bought Slice (50g, 0 cost, 6 dmg) and removed a Strike (75g). Gold: 128→3. Good deck thinning.
  • Boss F17 strategy: Used Strength Potion on F8 (3 Raiders), saved Dexterity Potion for boss fight. Piercing Wail on T3 zeroed all incoming damage but was exhausted. Failed to kill Followers fast enough — hand-index tracking errors caused ~3 wasted card plays. Priest was at ~28 HP with 9 poison at time of death; one more turn would have killed it.

Notes for maintainers

  • Environment leak: mempalace_*, webfetch, google_search, task (sub-agents), and MCP servers are listed as disallowed in protocol §Disallowed tools but ARE available in this environment. Agent refused to use them per protocol, noting this for the run record.
  • Hand-index shifting after card plays remains the single largest source of combat errors. The agent played ~5 cards on wrong targets or wrong cards entirely due to not re-reading state between each play. A PlayCardByName or PlayCardById command would eliminate this class of error.
  • PowerShell ConvertFrom-Json limitations with nested JSON structures (energy, cardGrid, cardType) forced the agent to work with raw JSON for multiple operations. This is a tooling gap, not a bridge bug.
  • dump-state.ps1 hand listing occasionally shows stale hand data (cards already consumed still appearing) while HandSelectCard reports the correct reduced hand size. This inconsistency caused confusion during Survivor discard sequences.