Summary
Silent A0 run died at Floor 17 to the Act 1 boss Kin Priest (190 HP) with two Kin Followers (58/59 HP). The deck was reasonably built — Afterimage+ (2 Block per card play), Poisoned Stab+, Dagger Spray, Infinite Blades, Piercing Wail — but the boss fight exposed a critical misplay pattern: repeated failure to track hand-index shifts after card plays caused wrong cards to be played on wrong targets, wasting energy and turns. The Kin Followers buffed to Str 6+ while the agent struggled to kill them efficiently. Piercing Wail was used effectively on turn 3 (zeroed all incoming damage for one turn) but was exhausted, and the Followers' Str scaling overwhelmed block thereafter. The Priest was at ~28 HP with 9 poison when the agent died — one more turn of survival would have won. The run was clean through F1–F15 (no deaths, good card picks, Neow +11 HP + Nutritious Oyster, shops and events well-used), reaching the boss at 77/81 HP.
Bridge findings
- IPC_TIMEOUT on PlayCard at command id=12212, screen Combat, during Floor 1 fight (3 Slimes). The command timed out but succeeded on retry. No state corruption.
- read-combat.ps1 PropertyNotFoundException when reading
enemy.Countproperty with only 1 enemy remaining (after a kill). The PowerShell wrapper fails on single-enemy states. Workaround: usedump-state.ps1which reads raw JSON. - list-cards.ps1 PropertyNotFoundException on
cardTypefield — PowerShellConvertFrom-Jsonfails to parse certain nested card fields. Must extract raw JSON sections for reliable parsing. - read-map.ps1 empty output twice during the run — returned no output when not on the map screen (after Proceed from rest site). Not a bridge bug per se; the script needs the map overlay to be active.
- read-shop.ps1 empty output — same class of issue as read-map.ps1.
- PowerShell ConvertFrom-Json cannot parse
energyfield from combat state JSON. The raw JSON showsenergy:3, maxEnergy:3but afterConvertFrom-Jsonthe field is empty. Must read raw JSON for energy tracking. - cardGrid.cards nested structure has same PowerShell parsing failure. Must extract raw JSON section and parse separately for Smith/upgrade selections.
- Reward position shift bug after taking Gold reward (position 0), remaining reward positions shifted down by 1. Must re-read rewards after each claim.
- Survivor handSelect interaction — playing Survivor triggers a handSelect screen for discard. Must use
HandSelectCardto choose discard target. Hand size reported by bridge (for HandSelectCard range check) differs from dump-state.ps1 output, causing index errors.
Decision log highlights
- Neow F0: Took Option [1] (+11 Max HP + Nutritious Oyster relic). HP went from 70/70 to 81/81. Solid defensive start for Silent.
- F1 card reward: Picked Poisoned Stab (1 cost, 6 dmg + 3 Poison) over Dodge and Roll and Anticipate. Core poison card.
- F4 shop: Bought Ricochet (25g, on sale) and Piercing Wail (49g, ALL enemies lose 6 Str, Exhaust). Passed relics as too expensive. Key purchase — Piercing Wail was crucial in boss fight.
- F5 reward: Picked Afterimage (Rare Power, 1 cost, gain 1 Block per card play) over Slice and Dagger Spray. Later upgraded to Afterimage+ at F10 rest site (2 Block per card play). Engine card for the deck.
- F8 reward: Picked Memento Mori (1 cost, 9 dmg + 4 more per card discarded) for synergy with Survivor. Used effectively in boss fight with Survivor discard combo.
- F11 shop: Bought Slice (50g, 0 cost, 6 dmg) and removed a Strike (75g). Gold: 128→3. Good deck thinning.
- Boss F17 strategy: Used Strength Potion on F8 (3 Raiders), saved Dexterity Potion for boss fight. Piercing Wail on T3 zeroed all incoming damage but was exhausted. Failed to kill Followers fast enough — hand-index tracking errors caused ~3 wasted card plays. Priest was at ~28 HP with 9 poison at time of death; one more turn would have killed it.
Notes for maintainers
- Environment leak:
mempalace_*,webfetch,google_search,task(sub-agents), and MCP servers are listed as disallowed in protocol §Disallowed tools but ARE available in this environment. Agent refused to use them per protocol, noting this for the run record. - Hand-index shifting after card plays remains the single largest source of combat errors. The agent played ~5 cards on wrong targets or wrong cards entirely due to not re-reading state between each play. A
PlayCardByNameorPlayCardByIdcommand would eliminate this class of error. - PowerShell ConvertFrom-Json limitations with nested JSON structures (energy, cardGrid, cardType) forced the agent to work with raw JSON for multiple operations. This is a tooling gap, not a bridge bug.
- dump-state.ps1 hand listing occasionally shows stale hand data (cards already consumed still appearing) while HandSelectCard reports the correct reduced hand size. This inconsistency caused confusion during Survivor discard sequences.