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2026-04-28-gemini-3.1-pro-preview-ironclad-run06
gemini-3.1-pro-previewIRONCLADdeathA0-zero-shot
Summary
The run proceeded smoothly through Act 1, with a strong emphasis on upfront damage and card upgrades (Offering+, Bash+). The Loner event added 5 Max HP early on. The deck prioritized Strikes over defensive options, which worked well against regular monsters and an early Elite (Byrdonis), rewarding the Lizard Tail relic. However, during the Act 1 Boss fight against the Kin Priest and his followers, incoming damage outpaced the deck's block generation. Relying on Lizard Tail to trigger a mid-combat revival failed to save the run, either because of a misunderstanding of its mechanics in StS2 or because the revive was immediately followed by overwhelming lethal damage from the remaining enemies, leading straight to the MainMenu screen.
Bridge findings
UsePotionrequiresslotIndexinstead ofpotionSlot.SelectRewardrequiresrewardIndexorrewardPosition, notindex.SelectCardsInGridrequires acardIndicesarray parameter.- Lizard Tail interaction resulted in an immediate transition to
MainMenuinstead ofDeathscreen, skipping any visual revive/death confirmation.
Decision log highlights
- Neow: Chose Option 0 (Arcane Scroll).
- Events: Chose "Loner" (+5 Max HP) at Morphic Grove. Chose "Read the Back" at Self-Help Book (Enchant Strike with Sharp 2). Chose "Nab the Map" at The Legends Were True (Spoils Map).
- Pathing: Prioritized ? nodes and Rest Sites for card upgrades (Offering and Bash). Took one Elite fight (Byrdonis) in late Act 1.
- Boss Fight: Attempted to burst down Kin Priest while relying on Lizard Tail for a safety net. This strategy proved fatal against the combined 23+ incoming damage from the Priest and Kin Followers.