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2026-04-28-gemini-3.1-pro-preview-ironclad-run06

gemini-3.1-pro-previewIRONCLADdeathA0-zero-shot
Identity
run_id
2026-04-28-gemini-3.1-pro-preview-ironclad-run06
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.5
game_version
0.104.0
model
gemini-3.1-pro-preview
model_provider
github-copilot
character
IRONCLAD
ascension
0
seed
8825107688012139178
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
16
death_screen
MainMenu
death_cause
Kin Priest
killed_by
The Kin Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
277
was_abandoned
no
Run shape
command_count
55
ipc_error_count
3
stall_count
0
duration_minutes
1h 40m
wall_seconds
51m 32s
step_finish_count
382
run_time_seconds
49m 42s
start_time_utc
Tue Apr 28 2026 12:00:00 GMT+0000 (Coordinated Universal Time)
end_time_utc
Tue Apr 28 2026 13:40:00 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
2,265,615
tokens_out
20,508
tokens_cache_read
23,179,767
tokens_cache_write
0
tokens_reasoning
0
tokens_total
25,465,890
cost_usd
$0.0000
Game stats
total_card_picks
1
total_card_skips
46
total_relics_picked
3
total_potions_used
2
total_potions_bought
0
total_damage_taken
200
total_gold_gained
178
total_gold_spent
0
total_gold_lost
0
total_hp_healed
200
elites_fought
1
rests_taken
3
shops_visited
0
events_visited
3
rest_choice_heal
1
rest_choice_smith
2
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 99
Max 277
End 277
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 200
Total healed: 200
Floor 1: +80 HP healedFloor 2: +6 HP healedFloor 2: -8 damageFloor 3: +5 HP healedFloor 4: +6 HP healedFloor 4: -10 damageFloor 5: +6 HP healedFloor 5: -6 damageFloor 6: no damage or healingFloor 7: +6 HP healedFloor 7: -14 damageFloor 8: no damage or healingFloor 9: no damage or healingFloor 10: no damage or healingFloor 11: no damage or healingFloor 12: +6 HP healedFloor 12: -9 damageFloor 13: +6 HP healedFloor 13: -38 damageFloor 14: +6 HP healedFloor 14: -13 damageFloor 15: +6 HP healedFloor 15: -18 damageFloor 16: +25 HP healedFloor 17: +42 HP healedFloor 17: -84 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — OfferingFloor 2: Cards — BloodlettingFloor 8: Cards — Spoils MapRelicsFloor 1: Relics — Arcane ScrollFloor 10: Relics — CandelabraFloor 13: Relics — Lizard TailPotionsFloor 5: Potions — Blessing Of The ForgeFloor 13: Potions — Block PotionUsedFloor 7: Used — Blessing Of The ForgeFloor 17: Used — Block Potion
F1F17
Cards (3)
Relics (3)
Potions (2)
Used (2)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
80 / 80
+80 HP
99
Card: OfferingRelic: Arcane Scroll
A1·F2MonsterNibbits Weak3
78 / 80
-2 net HP
118
+19 gold
Card: Bloodletting
A1·F3EventMorphic Grove0
83 / 85
+5 HP
118
A1·F4MonsterSlimes Weak3
79 / 85
-4 net HP
118
A1·F5MonsterShrinker Beetle Weak2
79 / 85
±0 net HP
134
+16 gold
Potion: Blessing Of The Forge
A1·F6EventSelf Help Book0
79 / 85
134
A1·F7MonsterSlithering Strangler Normal4
71 / 85
-8 net HP
144
+10 gold
Used: Blessing Of The Forge
A1·F8EventThe Legends Were True0
71 / 85
144
Card: Spoils Map
A1·F9Rest Site0
71 / 85
144
Rest: Smith
A1·F10Treasure0
71 / 85
194
+50 gold
Relic: Candelabra
A1·F11Rest Site0
71 / 85
194
Rest: Smith
A1·F12MonsterCubex Construct Normal2
68 / 85
-3 net HP
214
+20 gold
A1·F13EliteByrdonis Elite5
36 / 85
-32 net HP
249
+35 gold
Relic: Lizard TailPotion: Block Potion
A1·F14MonsterOvergrowth Crawlers5
29 / 85
-7 net HP
265
+16 gold
A1·F15MonsterMawler Normal5
17 / 85
-12 net HP
277
+12 gold
A1·F16Rest Site0
42 / 85
+25 HP
277
Rest: Heal
A1·F17BossThe Kin Boss8
0 / 85
-42 net HP
277
Used: Block Potion

Summary

The run proceeded smoothly through Act 1, with a strong emphasis on upfront damage and card upgrades (Offering+, Bash+). The Loner event added 5 Max HP early on. The deck prioritized Strikes over defensive options, which worked well against regular monsters and an early Elite (Byrdonis), rewarding the Lizard Tail relic. However, during the Act 1 Boss fight against the Kin Priest and his followers, incoming damage outpaced the deck's block generation. Relying on Lizard Tail to trigger a mid-combat revival failed to save the run, either because of a misunderstanding of its mechanics in StS2 or because the revive was immediately followed by overwhelming lethal damage from the remaining enemies, leading straight to the MainMenu screen.

Bridge findings

  • UsePotion requires slotIndex instead of potionSlot.
  • SelectReward requires rewardIndex or rewardPosition, not index.
  • SelectCardsInGrid requires a cardIndices array parameter.
  • Lizard Tail interaction resulted in an immediate transition to MainMenu instead of Death screen, skipping any visual revive/death confirmation.

Decision log highlights

  • Neow: Chose Option 0 (Arcane Scroll).
  • Events: Chose "Loner" (+5 Max HP) at Morphic Grove. Chose "Read the Back" at Self-Help Book (Enchant Strike with Sharp 2). Chose "Nab the Map" at The Legends Were True (Spoils Map).
  • Pathing: Prioritized ? nodes and Rest Sites for card upgrades (Offering and Bash). Took one Elite fight (Byrdonis) in late Act 1.
  • Boss Fight: Attempted to burst down Kin Priest while relying on Lizard Tail for a safety net. This strategy proved fatal against the combined 23+ incoming damage from the Priest and Kin Followers.