Summary
Defect run on A0 seed 9139303980135999754. Cleared all of Act 1 through two Elites (Byrdonis at floor 8, Phrog Parasite at floor 12), picked up strong orb synergy (Zap+ upgrade, Dualcast+ upgrade via Sapphire Seed event, Loop, Tesla Coil from shop), and reached the Act 1 boss Vantom at floor 17 with 42/75 HP. Vantom's Slippery x8 power absorbed early damage, and escalating attack patterns (26 damage, 28 damage turns) overwhelmed limited block. Died at 0 HP on round 7-8 of the boss fight with Vantom at approximately 44 HP remaining. The run reached the boss but was underprepared for its damage output — a second rest-site heal or more defensive scaling (extra Frost orbs, block cards) would have been needed.
Bridge findings
list-cards.ps1PropertyNotFoundException at every card reward screen:cardTypeproperty not found on card reward option objects. The script at line 21 references.cardTypewhich doesn't exist oncardRewardOptions.cards[i].card. Minor tooling bug, does not affect gameplay — card descriptions are still readable from the error output.list-rest.ps1PropertyNotFoundException at both rest sites:smithCountandremovableCardCountproperties not found on rest option extras. Cosmetic — rest options still display correctly.list-grid.ps1PropertyNotFoundException at smith/event grid screens:title,description,minSelectionproperties missing fromcardGrid. Grid card titles still display via the fallback format.EndTurnerror on combat end: After killing the last Nibbit,EndTurnreturnederror: no current player (not in combat?)because combat had already transitioned to Rewards. Benign; state correctly showedscreen=Rewards.PlayCardhandIndex errors: FrequentTryManualPlay returned falseerrors when hand shifted after Coolheaded's draw or after free-cost cards changed hand packing. These are agent-side targeting errors (stale handIndex assumptions), not bridge bugs.
Decision log highlights
- Neow choice: Took Booming Conch (Elite: +2 draw, +1 energy) over Neow's Torment or card removal. Conch paid off in both Elite fights with extra card access and energy.
- Sapphire Seed event (floor 11): Chose Consume (+9 HP, free upgrade) over Plant/Enchant. Used the upgrade on Dualcast (making it Dualcast+, cost 0 instead of 1). This was the single strongest decision of the run — free Dualcast enabled massive Lightning evoke turns.
- Smith at floor 7 rest site: Upgraded Zap to Zap+ (cost 0 instead of 1) rather than healing. The energy savings compounded across every combat.
- Whispering Hollow event (floor 3): Exchanged 32 gold for 2 random potions. Got Power Potion (chose Defragment, +1 Focus) and Regen Potion, both of which contributed significantly.
- Shop at floor 14: Bought Tesla Coil (72g, triggers all Lightning), Dexterity Potion (48g, +2 Dex), and removed a Strike (75g). Tesla Coil was key for burning Vantom's Slippery stacks.
- Boss fight Vantom: Used Tesla Coil + Lightning orb triggers to burn through Slippery x8 efficiently, but could not sustain block against 26-28 damage attack turns with only basic Defends and Charge Battery for defense.
Notes for maintainers
- Environment leak: MemPalace MCP tools (
mempalace_*),context7_*,webfetch,task(sub-agent) tools were all available in the environment. Per protocol §Disallowed tools, the agent refused to use them. The operator should ensureopencode.benchmark.jsondisables these before the next run. - HandIndex tracking difficulty: The agent frequently lost track of hand positions after cards with draw effects (Coolheaded) or free-cost cards shifted the hand array. This caused ~15
PlayCarderrors across the run. A tool that returns the current hand after each play (asread-combat.ps1does) helps, but the agent did not re-read combat after every single card play in longer turns. This is a known agent-side discipline issue, not a bridge bug.