SpireBench
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2026-04-30-gpt-5.5-silent-run12

gpt-5.5SILENTdeathA0-zero-shot
Identity
run_id
2026-04-30-gpt-5.5-silent-run12
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.5
game_version
0.104.0
model
gpt-5.5
model_provider
github-copilot
character
SILENT
ascension
0
seed
12301829696551286566
Outcome
halt_reason
death
act_reached
2
total_floors
28
death_floor
28
death_screen
MainMenu
death_cause
combat_misplay
killed_by
Decimillipede Elite
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
107
was_abandoned
no
Run shape
command_count
230
ipc_error_count
6
stall_count
0
duration_minutes
2h 38m
wall_seconds
step_finish_count
run_time_seconds
2h 38m 10s
start_time_utc
Fri May 01 2026 11:42:10 GMT+0000 (Coordinated Universal Time)
end_time_utc
Fri May 01 2026 14:20:20 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
tokens_out
tokens_cache_read
tokens_cache_write
tokens_reasoning
tokens_total
cost_usd
Game stats
total_card_picks
12
total_card_skips
76
total_relics_picked
10
total_potions_used
7
total_potions_bought
0
total_damage_taken
155
total_gold_gained
533
total_gold_spent
525
total_gold_lost
0
total_hp_healed
155
elites_fought
4
rests_taken
4
shops_visited
1
events_visited
5
rest_choice_heal
3
rest_choice_smith
1
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
F18
A2
F19
A2
F20
A2
F21
A2
F22
A2
F23
A2
F24
A2
F25
A2
F26
A2
F27
A2
F28
A2
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F28
Gold
Current gold after each floor, with act transitions marked.
Min 5
Max 342
End 107
F1F28
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 155
Total healed: 155
Floor 1: +70 HP healedFloor 2: -5 damageFloor 3: -8 damageFloor 4: -6 damageFloor 5: no damage or healingFloor 6: -4 damageFloor 7: +21 HP healedFloor 8: no damage or healingFloor 9: +10 HP healedFloor 9: -20 damageFloor 10: no damage or healingFloor 11: no damage or healingFloor 12: no damage or healingFloor 13: no damage or healingFloor 14: no damage or healingFloor 15: -2 damageFloor 16: +24 HP healedFloor 17: -6 damageFloor 18: +6 HP healedFloor 19: -1 damageFloor 20: -15 damageFloor 21: no damage or healingFloor 22: no damage or healingFloor 23: no damage or healingFloor 24: -20 damageFloor 25: -12 damageFloor 26: no damage or healingFloor 27: +24 HP healedFloor 28: -56 damage
F1F28
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — Strike SilentFloor 1: Cards — Defend SilentFloor 2: Cards — BackflipFloor 4: Cards — Blade DanceFloor 5: Cards — AfterimageFloor 6: Cards — AccuracyFloor 8: Cards — Hidden DaggersFloor 9: Cards — Cloak And DaggerFloor 11: Cards — Leading StrikeFloor 12: Cards — BackstabFloor 14: Cards — FootworkFloor 15: Cards — Infinite BladesFloor 17: Cards — Master PlannerFloor 19: Cards — SkewerFloor 20: Cards — Dagger ThrowFloor 21: Cards — Bullet TimeFloor 21: Cards — AccuracyFloor 23: Cards — Well Laid PlansFloor 25: Cards — Knife TrapRemovesFloor 21: Removes — Strike SilentRelicsFloor 1: Relics — Large CapsuleFloor 1: Relics — Ornamental FanFloor 1: Relics — CandelabraFloor 9: Relics — PearFloor 10: Relics — Letter OpenerFloor 11: Relics — Razor ToothFloor 14: Relics — LanternFloor 18: Relics — Paels EyeFloor 24: Relics — Strike DummyFloor 26: Relics — Cloak ClaspPotionsFloor 5: Potions — Skill PotionFloor 6: Potions — Skill PotionFloor 8: Potions — Strength PotionFloor 9: Potions — Flex PotionFloor 15: Potions — Powdered DemiseFloor 17: Potions — Fysh OilFloor 24: Potions — Speed PotionUsedFloor 6: Used — Skill PotionFloor 8: Used — Skill PotionFloor 9: Used — Strength PotionFloor 14: Used — Flex PotionFloor 17: Used — Powdered DemiseFloor 20: Used — Fysh OilFloor 25: Used — Speed Potion
F1F28
Cards (19)
Removes (1)
Relics (10)
Potions (7)
Used (7)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
70 / 70
+70 HP
99
Card: Strike SilentCard: Defend SilentRelic: Large CapsuleRelic: Ornamental FanRelic: Candelabra
A1·F2MonsterShrinker Beetle Weak4
65 / 70
-5 HP
112
+13 gold
Card: Backflip
A1·F3EventDense Vegetation0
57 / 70
-8 HP
202
+90 gold
A1·F4MonsterFuzzy Wurm Crawler Weak5
51 / 70
-6 HP
213
+11 gold
Card: Blade Dance
A1·F5MonsterSlimes Weak4
51 / 70
229
+16 gold
Card: AfterimagePotion: Skill Potion
A1·F6MonsterCubex Construct Normal5
47 / 70
-4 HP
247
+18 gold
Card: AccuracyPotion: Skill PotionUsed: Skill Potion
A1·F7Rest Site0
68 / 70
+21 HP
247
Rest: Heal
A1·F8MonsterNibbits Normal4
68 / 70
257
+10 gold
Card: Hidden DaggersPotion: Strength PotionUsed: Skill Potion
A1·F9ElitePhrog Parasite Elite8
58 / 80
-10 net HP
295
+38 gold
Card: Cloak And DaggerRelic: PearPotion: Flex PotionUsed: Strength Potion
A1·F10Treasure0
58 / 80
342
+47 gold
Relic: Letter Opener
A1·F11Shop0
58 / 80
37
-305 gold
Card: Leading StrikeRelic: Razor Tooth
A1·F12EventBrain Leech0
58 / 80
37
Card: Backstab
A1·F13Rest Site0
58 / 80
37
Rest: Smith
A1·F14EliteBygone Effigy Elite3
58 / 80
76
+39 gold
Card: FootworkRelic: LanternUsed: Flex Potion
A1·F15MonsterSlimes Normal4
56 / 80
-2 HP
96
+20 gold
Card: Infinite BladesPotion: Powdered Demise
A1·F16Rest Site0
80 / 80
+24 HP
96
Rest: Heal
A1·F17BossVantom Boss7
74 / 80
-6 HP
196
+100 gold
Card: Master PlannerPotion: Fysh OilUsed: Powdered Demise
A2·F18EventPael0
80 / 80
+6 HP
196
Relic: Paels Eye
A2·F19MonsterBowlbugs Weak4
79 / 80
-1 HP
207
+11 gold
Card: Skewer
A2·F20MonsterTunneler Weak5
64 / 80
-15 HP
225
+18 gold
Card: Dagger ThrowUsed: Fysh Oil
A2·F21Shop0
64 / 80
5
-220 gold
Card: Bullet TimeCard: AccuracyRemove: Strike Silent
A2·F22EventRelic Trader0
64 / 80
5
A2·F23EventInfested Automaton0
64 / 80
5
Card: Well Laid Plans
A2·F24EliteInfested Prisms Elite6
44 / 80
-20 HP
47
+42 gold
Relic: Strike DummyPotion: Speed Potion
A2·F25MonsterOvicopter Normal5
32 / 80
-12 HP
63
+16 gold
Card: Knife TrapUsed: Speed Potion
A2·F26Treasure0
32 / 80
107
+44 gold
Relic: Cloak Clasp
A2·F27Rest Site0
56 / 80
+24 HP
107
Rest: Heal
A2·F28EliteDecimillipede Elite10
0 / 80
-56 HP
107

Summary

The Silent run reached floor 28 in Act 2 and died to the forced second Act 2 elite, Decimillipede, after defeating the Act 1 boss Vantom. The run built around Shiv density and card-spam payoffs from Afterimage, Accuracy+, a second Accuracy, Ornamental Fan, Letter Opener, and Razor Tooth; it entered the final elite at 56/80 HP after resting but ran out of survivability during a 10-turn Decimillipede fight and died with 0/80 HP and 107 gold.

Bridge findings

  • Map node timeout during Act 1 pathing. SelectMapNode timed out once with IPC_TIMEOUT ... (no result after 10s); retrying the legal map node succeeded.
  • Reward command names differed from first attempts. TakeReward returned unknown command type: TakeReward; the working command was SelectReward. SelectCardReward likewise returned unknown command type: SelectCardReward; the working flow was SelectReward followed by SelectCardOption.
  • Event command name differed from first attempt. ChooseEventOption returned unknown command type: ChooseEventOption; the working command was SelectEventOption.
  • Retain hand-select auto-commit. HandConfirmSelect after a retain selection returned hand is not in card selection mode, apparently because the selection had already committed.
  • Combat command timeout recovered on retry. A PlayCard for Defend timed out once in the Infested Prism fight; replaying after re-reading state succeeded.
  • Tool/script gaps. tools/read-event.ps1 and tools/list-card-reward.ps1 were not present; tools/list-event.ps1 and tools/list-cards.ps1 were the usable alternatives. tools/list-grid.ps1 and tools/list-rest.ps1 emitted PropertyNotFoundException noise while still returning usable options.
  • Potion state anomaly. Speed Potion was consumed in the Ovicopter fight, but the expected Dexterity was not visible in the subsequent combat state.

Decision log highlights

  • Neow: Took the Large Capsule option, gaining Large Capsule, Ornamental Fan, Candelabra, and extra starter cards.
  • Act 1 build direction: Picked early Backflip, Blade Dance, Afterimage, Accuracy+, Hidden Daggers, and Cloak and Dagger, committing to Shiv/card-spam scaling.
  • Act 1 shop: Bought Razor Tooth instead of prioritizing only removals, valuing repeated in-combat upgrades for the Shiv deck.
  • Act 1 boss: Beat Vantom at 74/80 after using Powdered Demise, then chose Master Planner from the boss reward.
  • Act 2 shop: Bought sale Bullet Time, a second Accuracy, and removed a basic Strike, leaving 5 gold.
  • Act 2 events: Took Pael's Eye, skipped Relic Trader, and chose Study at Infested Automaton, gaining Well-Laid Plans.
  • Final elite: Rested from 32/80 to 56/80 before the forced elite, used Pael's Eye in Decimillipede, and prioritized killing attacking segments, but still died on turn 10.

Notes for maintainers

  • The required output path/run id was 2026-04-30-gpt-5.5-silent-run12, but the matched .run history records start_time_utc: 2026-05-01T11:42:10Z and end_time_utc: 2026-05-01T14:20:20Z.
  • command_count: 230 is a best estimate; exact bridge command counting was not available from the final state.
  • opencode_session_id and token/cost fields are null because the session id was not exposed in the accessible run context.
  • Forbidden/non-benchmark tools were exposed by the environment, including web fetch, sub-agent/task, and non-bridge file tools. They were not needed for tactical game decisions, but their availability should be recorded as a sandbox leak.