SpireBench
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2026-05-01-gpt-5.5-defect-run15

gpt-5.5DEFECTstallA0-zero-shot
Identity
run_id
2026-05-01-gpt-5.5-defect-run15
spec_version
trial-v0
knowledge_condition
A0-zero-shot
bridge_version
0.1.1
game_version
0.104.0
model
gpt-5.5
model_provider
github-copilot
character
DEFECT
ascension
0
seed
1596215189243493862
Outcome
halt_reason
stall
act_reached
3
total_floors
41
death_floor
death_screen
death_cause
bridge_stall
killed_by
Abandoned
victory_floor
boss_reached
Act2 Boss
final_hp
6
final_gold
56
was_abandoned
yes
Run shape
command_count
658
ipc_error_count
19
stall_count
1
duration_minutes
52h 18m
wall_seconds
52h 20m 41s
step_finish_count
1,419
run_time_seconds
52h 22m 12s
start_time_utc
Fri May 01 2026 20:04:51 GMT+0000 (Coordinated Universal Time)
end_time_utc
Mon May 04 2026 00:23:07 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
2,811,842
tokens_out
128,065
tokens_cache_read
190,136,320
tokens_cache_write
0
tokens_reasoning
45,539
tokens_total
193,121,766
cost_usd
$0.0000
Game stats
total_card_picks
21
total_card_skips
126
total_relics_picked
16
total_potions_used
13
total_potions_bought
2
total_damage_taken
317
total_gold_gained
1,744
total_gold_spent
1,787
total_gold_lost
0
total_hp_healed
323
elites_fought
2
rests_taken
4
shops_visited
3
events_visited
8
rest_choice_heal
4
rest_choice_smith
0
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
F18
A2
F19
A2
F20
A2
F21
A2
F22
A2
F23
A2
F24
A2
F25
A2
F26
A2
F27
A2
F28
A2
F29
A2
F30
A2
F31
A2
F32
A2
F33
A2
F34
A3
F35
A3
F36
A3
F37
A3
F38
A3
F39
A3
F40
A3
F41
A3
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F41
Gold
Current gold after each floor, with act transitions marked.
Min 6
Max 1,198
End 56
F1F41
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 317
Total healed: 323
Floor 1: +75 HP healedFloor 2: -12 damageFloor 3: no damage or healingFloor 4: -4 damageFloor 5: -23 damageFloor 6: -8 damageFloor 7: -15 damageFloor 8: no damage or healingFloor 9: no damage or healingFloor 10: no damage or healingFloor 11: -9 damageFloor 12: no damage or healingFloor 13: +37 HP healedFloor 14: no damage or healingFloor 15: -6 damageFloor 16: +37 HP healedFloor 17: -41 damageFloor 18: +44 HP healedFloor 19: no damage or healingFloor 20: -5 damageFloor 21: +5 HP healedFloor 22: no damage or healingFloor 23: -12 damageFloor 24: +5 HP healedFloor 25: +5 HP healedFloor 26: no damage or healingFloor 27: no damage or healingFloor 28: +9 HP healedFloor 28: -31 damageFloor 29: +24 HP healedFloor 30: -4 damageFloor 31: -9 damageFloor 32: +13 HP healedFloor 33: -45 damageFloor 34: +45 HP healedFloor 35: no damage or healingFloor 36: no damage or healingFloor 37: no damage or healingFloor 38: +7 HP healedFloor 39: +17 HP healedFloor 39: -17 damageFloor 40: -76 damageFloor 41: no damage or healing
F1F41
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — Strike DefectFloor 1: Cards — Defend DefectFloor 2: Cards — Gunk UpFloor 3: Cards — Sweeping BeamFloor 4: Cards — Charge BatteryFloor 6: Cards — Ball LightningFloor 7: Cards — RebootFloor 9: Cards — LeapFloor 9: Cards — HologramFloor 11: Cards — CoolheadedFloor 12: Cards — ChillFloor 14: Cards — StormFloor 15: Cards — CoolantFloor 17: Cards — Adaptive StrikeFloor 19: Cards — OverclockFloor 20: Cards — StormFloor 20: Cards — Ball LightningFloor 21: Cards — ExterminateFloor 23: Cards — LoopFloor 28: Cards — ThunderFloor 30: Cards — TempestFloor 31: Cards — SynchronizeFloor 33: Cards — DefragmentFloor 35: Cards — Tesla CoilFloor 37: Cards — CoolheadedFloor 38: Cards — RainbowFloor 38: Cards — StormFloor 38: Cards — JackpotFloor 39: Cards — Ball LightningFloor 40: Cards — Beam CellRemovesFloor 20: Removes — StormFloor 38: Removes — Strike DefectRelicsFloor 1: Relics — Large CapsuleFloor 1: Relics — Sparkling RougeFloor 1: Relics — Bag Of MarblesFloor 8: Relics — ToolboxFloor 10: Relics — PlanisphereFloor 11: Relics — Regal PillowFloor 18: Relics — Archaic ToothFloor 22: Relics — Ember TeaFloor 24: Relics — Juzu BraceletFloor 26: Relics — Book Of Five RingsFloor 27: Relics — Oddly Smooth StoneFloor 28: Relics — AkabekoFloor 34: Relics — Signet RingFloor 38: Relics — Lees WaffleFloor 38: Relics — Intimidating HelmetFloor 38: Relics — Festive PopperPotionsFloor 2: Potions — Bottled PotentialFloor 3: Potions — Power PotionFloor 11: Potions — Dexterity PotionFloor 17: Potions — Block PotionFloor 19: Potions — Distilled ChaosFloor 20: Potions — Regen PotionFloor 28: Potions — Attack PotionFloor 30: Potions — Focus PotionFloor 33: Potions — Attack PotionFloor 37: Potions — Vulnerable PotionFloor 38: Potions — Droplet Of PrecognitionFloor 38: Potions — Fysh OilFloor 39: Potions — Skill PotionUsedFloor 11: Used — Power PotionFloor 12: Used — Dexterity PotionFloor 17: Used — Bottled PotentialFloor 19: Used — Block PotionFloor 28: Used — Regen PotionFloor 31: Used — Attack PotionFloor 33: Used — Focus PotionFloor 33: Used — Distilled ChaosFloor 35: Used — Attack PotionFloor 39: Used — Fysh OilFloor 39: Used — Vulnerable PotionFloor 39: Used — Droplet Of PrecognitionFloor 40: Used — Skill Potion
F1F41
Cards (30)
Removes (2)
Relics (16)
Potions (13)
Used (13)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
99
Card: Strike DefectCard: Defend DefectRelic: Large CapsuleRelic: Sparkling RougeRelic: Bag Of Marbles
A1·F2MonsterNibbits Weak2
63 / 75
-12 HP
118
+19 gold
Card: Gunk UpPotion: Bottled Potential
A1·F3MonsterShrinker Beetle Weak2
63 / 75
133
+15 gold
Card: Sweeping BeamPotion: Power Potion
A1·F4MonsterFuzzy Wurm Crawler Weak2
59 / 75
-4 HP
147
+14 gold
Card: Charge Battery
A1·F5MonsterNibbits Normal4
36 / 75
-23 HP
165
+18 gold
A1·F6MonsterMawler Normal3
28 / 75
-8 HP
182
+17 gold
Card: Ball Lightning
A1·F7MonsterOvergrowth Crawlers4
13 / 75
-15 HP
195
+13 gold
Card: Reboot
A1·F8Shop0
13 / 75
14
-181 gold
Relic: Toolbox
A1·F9EventRoom Full Of Cheese0
13 / 75
14
Card: LeapCard: Hologram
A1·F10Treasure0
13 / 75
65
+51 gold
Relic: Planisphere
A1·F11EliteByrdonis Elite6
4 / 75
-9 HP
107
+42 gold
Card: CoolheadedRelic: Regal PillowPotion: Dexterity PotionUsed: Power Potion
A1·F12MonsterRuby Raiders Normal3
4 / 75
126
+19 gold
Card: ChillUsed: Dexterity Potion
A1·F13Rest Site0
41 / 75
+37 HP
126
Rest: Heal
A1·F14MonsterSlithering Strangler Normal4
41 / 75
143
+17 gold
Card: Storm
A1·F15MonsterFogmog Normal5
35 / 75
-6 HP
155
+12 gold
Card: Coolant
A1·F16Rest Site0
72 / 75
+37 HP
155
Rest: Heal
A1·F17BossCeremonial Beast Boss16
31 / 75
-41 HP
255
+100 gold
Card: Adaptive StrikePotion: Block PotionUsed: Bottled Potential
A2·F18EventOrobas0
75 / 75
+44 HP
255
Relic: Archaic Tooth
A2·F19MonsterBowlbugs Weak4
75 / 75
273
+18 gold
Card: OverclockPotion: Distilled ChaosUsed: Block Potion
A2·F20MonsterThieving Hopper Weak3
70 / 75
-5 HP
290
+17 gold
Card: StormCard: Ball LightningRemove: StormPotion: Regen Potion
A2·F21EventBugslayer0
75 / 75
+5 HP
290
Card: Exterminate
A2·F22EventTea Master0
75 / 75
140
-150 gold
Relic: Ember Tea
A2·F23MonsterMytes Normal4
63 / 75
-12 HP
155
+15 gold
Card: Loop
A2·F24EventWelcome To Wongos0
68 / 75
+5 HP
55
-100 gold
Relic: Juzu Bracelet
A2·F25EventLost Wisp0
73 / 75
+5 HP
128
+73 gold
A2·F26Treasure0
73 / 75
180
+52 gold
Relic: Book Of Five Rings
A2·F27Shop0
73 / 75
6
-174 gold
Relic: Oddly Smooth Stone
A2·F28EliteInfested Prisms Elite4
51 / 75
-22 net HP
42
+36 gold
Card: ThunderRelic: AkabekoPotion: Attack PotionUsed: Regen Potion
A2·F29Rest Site0
75 / 75
+24 HP
42
Rest: Heal
A2·F30MonsterSlumbering Beetle Normal4
71 / 75
-4 HP
53
+11 gold
Card: TempestPotion: Focus Potion
A2·F31MonsterLouse Progenitor Normal3
62 / 75
-9 HP
73
+20 gold
Card: SynchronizeUsed: Attack Potion
A2·F32Rest Site0
75 / 75
+13 HP
73
Rest: Heal
A2·F33BossKnowledge Demon Boss6
30 / 75
-45 HP
173
+100 gold
Card: DefragmentPotion: Attack PotionUsed: Focus PotionUsed: Distilled Chaos
A3·F34EventNonupeipe0
75 / 75
+45 HP
1,172
+999 gold
Relic: Signet Ring
A3·F35MonsterScrolls Of Biting Weak1
75 / 75
1,186
+14 gold
Card: Tesla CoilUsed: Attack Potion
A3·F36EventFake Merchant0
75 / 75
1,186
A3·F37MonsterTurret Operator Weak1
75 / 75
1,198
+12 gold
Card: CoolheadedPotion: Vulnerable Potion
A3·F38Shop0
82 / 82
+7 HP
16
-1,182 gold
Card: RainbowCard: StormCard: JackpotRemove: Strike DefectRelic: Lees WaffleRelic: Intimidating HelmetRelic: Festive PopperPotion: Droplet Of PrecognitionPotion: Fysh Oil
A3·F39MonsterThe Lost And Forgotten Normal7
82 / 82
±0 net HP
36
+20 gold
Card: Ball LightningPotion: Skill PotionUsed: Fysh OilUsed: Vulnerable PotionUsed: Droplet Of Precognition
A3·F40MonsterFrog Knight Normal8
6 / 82
-76 HP
56
+20 gold
Card: Beam CellUsed: Skill Potion
A3·F41Treasure0
0 / 82
56

Summary

DEFECT A0 run reached Act 3 / ACT:GLORY after killing the Act 1 boss Ceremonial Beast and Act 2 boss Knowledge Demon. The run halted on floor 41 after an Act 3 treasure room at 6/82 HP: the next map node (0,8) was marked state=Travelable, but the live map had NMapScreen.IsTravelEnabled=False, leaving state.map.available=[] and causing SelectMapNode to reject the only safe rest-site path.

Bridge findings

  • Unsupported command names exposed by habit at several command ids. ClaimReward, MapSelect, and ChooseACard for a CardReward returned command/screen errors; recovery was to consult SKILL.md / BridgeCommandDispatcher.cs and use SelectReward, SelectMapNode, and SelectCardOption respectively.

  • Droplet/CardGrid selection race at command id 15981, screen CardGridSelection. SelectCardsInGrid {"cardIndices":[3]} returned InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed, but the selection committed and Ball Lightning appeared in hand after re-reading state.

  • Skill Potion choose-card payload mismatch on floor 7. The raw state appeared to show Reboot, Leap, and Hologram, but ChooseACard {"cardIndex":0} reported selecting Synchronize and added a free Synchronize to hand. Re-reading combat avoided acting on the stale assumption.

  • Treasure-to-map travel disabled stall at terminal state, screen Map, revision 2662. After proceeding from the treasure room, treasure was null and the map showed (0,8) as the only child in state=Travelable, but map.available=[] and SelectMapNode {"col":0,"row":8} returned map point (0,8) is not currently travelable. DumpMapPoints showed NMapScreen.IsTravelEnabled=False.

trace.log excerpt:

2026-05-04T00:23:07.8784771Z DumpMapPoints  key=(0,7) type=MegaCrit.Sts2.Core.Nodes.Screens.Map.NNormalMapPoint state=Traveled travelable=False pointType=Treasure
2026-05-04T00:23:07.8786183Z DumpMapPoints  key=(0,8) type=MegaCrit.Sts2.Core.Nodes.Screens.Map.NNormalMapPoint state=Travelable travelable=False pointType=RestSite
2026-05-04T00:23:07.8864665Z DumpMapPoints  NMapScreen.IsTravelEnabled=False IsTraveling=False IsDebugTravelEnabled=False

Decision log highlights

  • Took a high-value Act 1/2 Defect scaling plan around Thunder, Lightning channels, Coolant, Defragment, Rainbow, Tempest, and Tesla Coil.
  • Bought aggressively after Signet Ring, including Lee's Waffle, Intimidating Helmet, Festive Popper, Rainbow, a second Storm, Jackpot, and a Strike removal.
  • In the Act 3 Lost/Forgotten fight, used Vulnerable Potion and Droplet to kill The Lost first, recovering stolen Strength and reducing incoming damage.
  • Took Ball Lightning++ after the Lost/Forgotten fight for upgraded Lightning damage, then Beam Cell after Frog Knight for 0-cost Vulnerable support.
  • Chose the left Act 3 treasure path at 6 HP because it led to a rest site, while the alternate treasure path led toward another monster.

Notes for maintainers

  • Forbidden tools were exposed in the environment (webfetch and task), but were not used for game decisions.
  • The bridge version exposed by state.json was 0.1.1, below the protocol's expected v0.1.3-or-successor line.
  • The run record was written after a resumed user prompt; protocol text says an operator should not send a second prompt into a stalled session, so this should be treated as a contaminated trial run if strict trial-v0 isolation is required.