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2026-05-01-gpt-5.5-necrobinder-run14

gpt-5.5NECROBINDERdeathA0-zero-shot
Identity
run_id
2026-05-01-gpt-5.5-necrobinder-run14
spec_version
trial-v0
knowledge_condition
A0-zero-shot
bridge_version
0.1.1
game_version
0.104.0
model
gpt-5.5
model_provider
github-copilot
character
NECROBINDER
ascension
0
seed
9771158025473055533
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
17
death_screen
MainMenu
death_cause
boss_underprepped
killed_by
Vantom Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
281
was_abandoned
no
Run shape
command_count
ipc_error_count
4
stall_count
0
duration_minutes
wall_seconds
2h 46m 11s
step_finish_count
497
run_time_seconds
2h 44m 19s
start_time_utc
Fri May 01 2026 16:51:14 GMT+0000 (Coordinated Universal Time)
end_time_utc
Fri May 01 2026 19:36:18 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
3,935,363
tokens_out
37,739
tokens_cache_read
47,076,864
tokens_cache_write
0
tokens_reasoning
14,121
tokens_total
51,064,087
cost_usd
$0.0000
Game stats
total_card_picks
8
total_card_skips
32
total_relics_picked
3
total_potions_used
4
total_potions_bought
0
total_damage_taken
124
total_gold_gained
182
total_gold_spent
0
total_gold_lost
0
total_hp_healed
124
elites_fought
1
rests_taken
3
shops_visited
0
events_visited
3
rest_choice_heal
2
rest_choice_smith
1
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 99
Max 281
End 281
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 124
Total healed: 124
Floor 1: +66 HP healedFloor 2: -11 damageFloor 3: no damage or healingFloor 4: -8 damageFloor 5: -1 damageFloor 6: -13 damageFloor 7: +19 HP healedFloor 8: -9 damageFloor 9: -4 damageFloor 10: no damage or healingFloor 11: +20 HP healedFloor 12: no damage or healingFloor 13: no damage or healingFloor 14: -33 damageFloor 15: -3 damageFloor 16: +19 HP healedFloor 17: -42 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — MiseryFloor 2: Cards — LethalityFloor 3: Cards — AfterlifeFloor 4: Cards — Bone ShardsFloor 5: Cards — FlattenFloor 6: Cards — Sic EmFloor 8: Cards — FearFloor 9: Cards — DeathbringerFloor 14: Cards — RattleRemovesFloor 15: Removes — UnleashRelicsFloor 1: Relics — Arcane ScrollFloor 10: Relics — Amethyst AubergineFloor 14: Relics — Letter OpenerPotionsFloor 2: Potions — Weak PotionFloor 5: Potions — Swift PotionFloor 8: Potions — Swift PotionFloor 14: Potions — Speed PotionUsedFloor 5: Used — Weak PotionFloor 6: Used — Swift PotionFloor 14: Used — Swift PotionFloor 17: Used — Speed Potion
F1F17
Cards (9)
Removes (1)
Relics (3)
Potions (4)
Used (4)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
66 / 66
+66 HP
99
Card: MiseryRelic: Arcane Scroll
A1·F2MonsterNibbits Weak3
55 / 66
-11 HP
111
+12 gold
Card: LethalityPotion: Weak Potion
A1·F3MonsterShrinker Beetle Weak3
55 / 66
122
+11 gold
Card: Afterlife
A1·F4MonsterSlimes Weak4
47 / 66
-8 HP
142
+20 gold
Card: Bone Shards
A1·F5MonsterNibbits Normal5
46 / 66
-1 HP
155
+13 gold
Card: FlattenPotion: Swift PotionUsed: Weak Potion
A1·F6MonsterSnapping Jaxfruit Normal4
33 / 66
-13 HP
166
+11 gold
Card: Sic EmUsed: Swift Potion
A1·F7Rest Site0
52 / 66
+19 HP
166
Rest: Heal
A1·F8MonsterInklets Normal4
43 / 66
-9 HP
177
+11 gold
Card: FearPotion: Swift Potion
A1·F9MonsterRuby Raiders Normal3
39 / 66
-4 HP
188
+11 gold
Card: Deathbringer
A1·F10Treasure0
39 / 66
230
+42 gold
Relic: Amethyst Aubergine
A1·F11EventTablet Of Truth0
59 / 66
+20 HP
230
A1·F12EventSelf Help Book0
59 / 66
230
A1·F13Rest Site0
59 / 66
230
Rest: Smith
A1·F14EliteBygone Effigy Elite5
26 / 66
-33 HP
281
+51 gold
Card: RattleRelic: Letter OpenerPotion: Speed PotionUsed: Swift Potion
A1·F15EventSlippery Bridge0
23 / 66
-3 HP
281
Remove: Unleash
A1·F16Rest Site0
42 / 66
+19 HP
281
Rest: Heal
A1·F17BossVantom Boss7
0 / 66
-42 HP
281
Used: Speed Potion

Summary

The Necrobinder run reached the Act 1 boss, Vantom, after stabilizing through two rest sites, one elite kill against Bygone Effigy, and several events. The deck had strong Osty attack cards, Bone Shards+, Deathbringer, and Letter Opener, but entered Vantom at only 42/66 HP with limited sustained block; Vantom's Slippery x8, Dismember/status turns, and scaling Strength outlasted the deck, and the run died on floor 17 after a 21-damage weakened attack with only 5 block available.

Bridge findings

  • Invalid map command recovered: an attempted SelectMapNode {"col":4,"row":6} was sent from the floor 5 rewards screen before rewards were fully claimed; the bridge returned status=error with map point (4,6) is not currently travelable. This was an agent sequencing error, not a bridge defect.
  • Card reward sub-screen sequencing error recovered: SelectCardOption {"cardIndex":0} was sent while still on the rewards list, before opening the card reward; the bridge returned status=error with no live NCardRewardSelectionScreen found in scene tree. I recovered by issuing SelectReward first, then selecting the card.
  • PlayCard parameter error recovered: PlayCard was sent once with cardIndex instead of handIndex; the bridge returned status=error with PlayCard requires numeric 'handIndex'. I recovered by re-reading combat and using handIndex.
  • Treasure relic parameter error recovered: SelectTreasureRelic was sent once with relicIndex instead of index; the bridge returned status=error with SelectTreasureRelic requires numeric 'index'. I recovered by re-reading treasure state and selecting with index:0.
  • Helper script optional-field errors: tools/list-rest.ps1 and tools/list-grid.ps1 repeatedly printed useful state but also threw PropertyNotFoundException for optional fields such as smithCount, removableCardCount, title, description, and minSelection. These were tool-output issues, not game command failures.
  • Potion refresh lag observed: Swift Potion in the Bygone Effigy fight returned ok and emptied the potion slot, but the drawn cards were not visible until after the next card action. This matched the documented potion refresh-lag pattern and did not stall the run.

Decision log highlights

  • Neow choice took Arcane Scroll, then early rewards prioritized Osty/summon payoff cards: Lethality, Afterlife, Bone Shards, Flatten, Sic 'Em, Fear, Deathbringer, and Rattle.
  • Took an early rest at 33/66 HP before continuing the Act 1 path, then later smithed Bone Shards+ at 59/66 because the next known node was an elite.
  • Defeated Bygone Effigy with Deathbringer/Doom plus Bone Shards+ damage and block, leaving at 26/66 HP and gaining Letter Opener.
  • In Slippery Bridge, paid 3 HP to avoid losing Flatten, then accepted Unleash removal after the reroll.
  • Rested at the final rest site from 23/66 to 42/66 before Vantom instead of smithing.
  • Against Vantom, prioritized stripping Slippery with small hits and applied Deathbringer for Doom and Weak, but the deck could not generate enough block during the Dismember cycle.

Notes for maintainers

The run environment exposed non-trial tools (webfetch, sub-agent/task, GitNexus skill tooling). I did not use web search, MemPalace, sub-agents, or GitNexus skills during gameplay, but the tools were visible in the environment.