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2026-05-01-gpt-5.5-regent-run13

gpt-5.5REGENTdeathA0-zero-shot
Identity
run_id
2026-05-01-gpt-5.5-regent-run13
spec_version
trial-v0
knowledge_condition
A0-zero-shot
bridge_version
v0.1.3
game_version
0.104.0
model
gpt-5.5
model_provider
github-copilot
character
REGENT
ascension
0
seed
204251253287840971
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
17
death_screen
MainMenu
death_cause
boss_underprepped
killed_by
Vantom Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
180
was_abandoned
no
Run shape
command_count
198
ipc_error_count
1
stall_count
0
duration_minutes
1h 4m
wall_seconds
1h 4m 47s
step_finish_count
583
run_time_seconds
1h 2m 57s
start_time_utc
Fri May 01 2026 15:06:25 GMT+0000 (Coordinated Universal Time)
end_time_utc
Fri May 01 2026 16:10:30 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
1,909,101
tokens_out
51,743
tokens_cache_read
69,550,592
tokens_cache_write
0
tokens_reasoning
28,596
tokens_total
71,540,032
cost_usd
$0.0000
Game stats
total_card_picks
9
total_card_skips
46
total_relics_picked
5
total_potions_used
7
total_potions_bought
1
total_damage_taken
143
total_gold_gained
280
total_gold_spent
199
total_gold_lost
0
total_hp_healed
143
elites_fought
2
rests_taken
2
shops_visited
1
events_visited
1
rest_choice_heal
2
rest_choice_smith
0
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 8
Max 207
End 180
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 143
Total healed: 143
Floor 1: +75 HP healedFloor 2: -8 damageFloor 3: no damage or healingFloor 4: -3 damageFloor 5: -6 damageFloor 6: no damage or healingFloor 7: no damage or healingFloor 8: no damage or healingFloor 9: -12 damageFloor 10: no damage or healingFloor 11: -4 damageFloor 12: +12 HP healedFloor 12: -15 damageFloor 13: +22 HP healedFloor 14: -12 damageFloor 15: +12 HP healedFloor 15: -15 damageFloor 16: +22 HP healedFloor 17: -68 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — Heirloom HammerFloor 2: Cards — Guiding StarFloor 4: Cards — Photon CutFloor 5: Cards — Solar StrikeFloor 6: Cards — OrbitFloor 8: Cards — Crescent SpearFloor 8: Cards — Knockout BlowFloor 9: Cards — Particle WallFloor 11: Cards — Gamma BlastFloor 12: Cards — ReflectFloor 14: Cards — Child Of The StarsFloor 15: Cards — QuasarRelicsFloor 1: Relics — Arcane ScrollFloor 7: Relics — Meat On The BoneFloor 9: Relics — RegaliteFloor 10: Relics — Intimidating HelmetFloor 15: Relics — Mummified HandPotionsFloor 3: Potions — Vulnerable PotionFloor 4: Potions — Star PotionFloor 5: Potions — Fire PotionFloor 8: Potions — Potion Of BindingFloor 9: Potions — Weak PotionFloor 14: Potions — Potion Of BindingFloor 15: Potions — Explosive AmpouleUsedFloor 6: Used — Vulnerable PotionFloor 9: Used — Potion Of BindingFloor 9: Used — Fire PotionFloor 15: Used — Potion Of BindingFloor 15: Used — Weak PotionFloor 15: Used — Star PotionFloor 17: Used — Explosive Ampoule
F1F17
Cards (12)
Relics (5)
Potions (7)
Used (7)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
99
Card: Heirloom HammerRelic: Arcane Scroll
A1·F2MonsterSlimes Weak3
67 / 75
-8 HP
117
+18 gold
Card: Guiding Star
A1·F3EventWellspring0
67 / 75
117
Potion: Vulnerable Potion
A1·F4MonsterFuzzy Wurm Crawler Weak2
64 / 75
-3 HP
134
+17 gold
Card: Photon CutPotion: Star Potion
A1·F5MonsterNibbits Weak3
58 / 75
-6 HP
153
+19 gold
Card: Solar StrikePotion: Fire Potion
A1·F6MonsterCubex Construct Normal2
58 / 75
163
+10 gold
Card: OrbitUsed: Vulnerable Potion
A1·F7Treasure0
58 / 75
207
+44 gold
Relic: Meat On The Bone
A1·F8Shop0
58 / 75
8
-199 gold
Card: Crescent SpearCard: Knockout BlowPotion: Potion Of Binding
A1·F9EliteByrdonis Elite2
46 / 75
-12 HP
51
+43 gold
Card: Particle WallRelic: RegalitePotion: Weak PotionUsed: Potion Of BindingUsed: Fire Potion
A1·F10Treasure0
46 / 75
93
+42 gold
Relic: Intimidating Helmet
A1·F11MonsterSnapping Jaxfruit Normal3
42 / 75
-4 HP
111
+18 gold
Card: Gamma Blast
A1·F12MonsterOvergrowth Crawlers6
39 / 75
-3 net HP
123
+12 gold
Card: Reflect
A1·F13Rest Site0
61 / 75
+22 HP
123
Rest: Heal
A1·F14MonsterVine Shambler Normal3
49 / 75
-12 HP
143
+20 gold
Card: Child Of The StarsPotion: Potion Of Binding
A1·F15EliteBygone Effigy Elite5
46 / 75
-3 net HP
180
+37 gold
Card: QuasarRelic: Mummified HandPotion: Explosive AmpouleUsed: Potion Of BindingUsed: Weak PotionUsed: Star Potion
A1·F16Rest Site0
68 / 75
+22 HP
180
Rest: Heal
A1·F17BossVantom Boss11
0 / 75
-68 HP
180
Used: Explosive Ampoule

Summary

The Regent reached the Act 1 boss, Vantom, after taking an aggressive elite route and stabilizing with Meat on the Bone plus a pre-boss rest to 68/75 HP. The run died on floor 17 after Vantom's Slippery stacks, repeated status cards, and scaling Strength outlasted the deck's block density; the final turn had 13 HP against a 30-damage attack with only one playable Defend available.

Bridge findings

  • UsePotion parameter error at command id 15129, screen Combat, revision 803. I sent UsePotion with potionIndex=2; the bridge correctly returned status=error with UsePotion requires numeric 'slotIndex'. I recovered by reissuing the command with slotIndex=2. This was an agent command-shape error, not an IPC failure.

Decision log highlights

  • Neow choice took option 1, gaining Arcane Scroll and the rare card Heirloom Hammer.
  • Bought Crescent Spear, Knockout Blow, and Potion of Binding at the Act 1 shop to strengthen the elite line.
  • Took the late elite at 49/75 HP because the deck had strong potions, Meat on the Bone, and a guaranteed rest before the boss.
  • Picked Child of the Stars and Quasar for star-scaling defense and Colorless generation synergy with Regalite and Heirloom Hammer.
  • Rested at the final rest site instead of smithing, going from 46/75 to 68/75 before Vantom.
  • Against Vantom, prioritized removing Slippery with small damage events and saved real damage for after the stacks were mostly gone.
  • Played Nostalgia from Quasar for Mummified Hand synergy and repeated access to key first-play cards, but Vantom's Wounds still clogged later turns.

Notes for maintainers

The run environment exposed tools and files outside the strict trial-v0 sandbox. I did not use MemPalace, web fetch, or sub-agents, but I did read an OpenCode tool-output file from outside the repo during context reconstruction before continuing the run.