Summary
The run ended in death on Floor 14 against a Hunter Killer (Act 2 elite), encountered immediately after entering Act 2 with HP already attrited to 18/103 from a prior pair of Chomper combats. Tender debuff (a persistent stacking Str/Dex penalty triggered per card play) made every turn a damage-and-block math problem, and the Ironclad hand never combined the right cards (One-Two Punch+, Bludgeon+, and energy) within a single turn to deliver lethal. Survival mode using Defend+, Toric Toughness, Second Wind, and Rage extended the fight to T5 but the deck failed to draw enough block to absorb a 7x3 Puncture incoming at HP 5 with Block 14, ending the run.
Bridge findings
PlayCardrequirestargetIndex(nottargetorenemyIndex). UsingtargetreturnsTryManualPlay returned false (card unplayable: bad target / not enough energy / etc). The error happened mid-Hunter-Killer fight on Pommel Strike; corrected on retry. (Documented indocs/bridge-protocol-notes.md:86.)- Choice-screen Attack Potion correctly opened
ChooseACardScreen; theChooseACard {cardIndex}command worked as documented. Adding Dismantle to hand on T1 of Hunter Killer (24 damage with Vuln) was the high point of the fight. dump-state.ps1consistently shows the player'sHPfield in the--- PLAYER ---block updated faster than the headerHP: x/yline; the header lagged after Hemokinesis self-damage. Trust the per-creature line.
Decision log highlights
- Took Pendulum from Neow (relic boon path); ended Act 1 with 10 relics including Burning Blood, Kusarigama, Whetstone, Pael's Tooth, Lava Lamp, Bowler Hat, War Paint.
- Skipped a card reward post-Chomper to avoid bloating a deck already missing scaling. With hindsight a Defend+ or Body Slam pickup might have made the Hunter Killer fight winnable.
- T1 Hunter Killer: Bash+ → Drum+ → Attack Potion → picked Dismantle (24 dmg) over Unrelenting (free-attack token wasted at E=0) and Hemokinesis (22 dmg costing 2 HP). Solid call.
- T3 Hunter Killer: chose Toric Toughness + Defend+ (12 block) over an attack-rush plan; correctly identified that 17 Bite would otherwise be lethal.
- T4 Hunter Killer: identified that Bludgeon+ lethal required 4E (One-Two Punch+ + Bludgeon+) but only 3E available; pivoted to survival-block plan with Defend+, Rage, One-Two Punch+, and Conflagration+ using Rage + One-Two synergy (+6 block). Survived T4 at HP 5.
- T5 Hunter Killer: Second Wind exhausted Toric/Defend+/Self for +10 block (less than predicted, possibly Tender-modified). Pommel Strike drew Bloodletting+, but Bloodletting+ would have suicided me before its energy could matter. End result: lethal damage incoming with no block options left.
Notes for maintainers
- Tender debuff mechanics are confusing in observation: the visible Str/Dex penalty resets between turns but the Tender counter does not; documenting Tender's per-card vs per-cast trigger behavior (especially with One-Two Punch playing a card "an extra time") would help future controllers. Observed in this run: One-Two Punch + Conflagration+ produced 2 separate Tender ticks AND 2 Rage triggers, suggesting the extra play is treated as a full card play for both stacks.
- Token counts and timing fields left null; these can be filled by the maintainer parser.