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2026-05-04-deepseek-v4-pro-defect-run20

deepseek-v4-proDEFECTdeathA0-zero-shot
Identity
run_id
2026-05-04-deepseek-v4-pro-defect-run20
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.1
game_version
0.104.0
model
deepseek-v4-pro
model_provider
deepseek
character
DEFECT
ascension
0
seed
8390504041588528138
Outcome
halt_reason
death
act_reached
2
total_floors
22
death_floor
22
death_screen
Combat
death_cause
combat_misplay
killed_by
The Obscura Normal
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
288
was_abandoned
no
Run shape
command_count
250
ipc_error_count
25
stall_count
0
duration_minutes
wall_seconds
2h 12m 4s
step_finish_count
648
run_time_seconds
2h 5m 42s
start_time_utc
Mon May 04 2026 20:03:50 GMT+0000 (Coordinated Universal Time)
end_time_utc
Mon May 04 2026 22:11:58 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
545,550
tokens_out
101,818
tokens_cache_read
129,473,280
tokens_cache_write
0
tokens_reasoning
54,526
tokens_total
130,175,174
cost_usd
$20.2670
Game stats
total_card_picks
9
total_card_skips
56
total_relics_picked
7
total_potions_used
7
total_potions_bought
0
total_damage_taken
211
total_gold_gained
525
total_gold_spent
336
total_gold_lost
0
total_hp_healed
211
elites_fought
2
rests_taken
3
shops_visited
1
events_visited
5
rest_choice_heal
3
rest_choice_smith
0
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
F18
A2
F19
A2
F20
A2
F21
A2
F22
A2
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F22
Gold
Current gold after each floor, with act transitions marked.
Min 28
Max 288
End 288
F1F22
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 211
Total healed: 211
Floor 1: +75 HP healedFloor 2: -4 damageFloor 3: no damage or healingFloor 4: no damage or healingFloor 5: -4 damageFloor 6: no damage or healingFloor 7: no damage or healingFloor 8: -31 damageFloor 9: +22 HP healedFloor 10: no damage or healingFloor 11: no damage or healingFloor 12: -46 damageFloor 13: +22 HP healedFloor 14: -6 damageFloor 15: no damage or healingFloor 16: +22 HP healedFloor 17: -45 damageFloor 18: +70 HP healedFloor 19: -23 damageFloor 20: -2 damageFloor 21: no damage or healingFloor 22: -50 damage
F1F22
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 2: Cards — Charge BatteryFloor 3: Cards — Spoils MapFloor 5: Cards — CoolheadedFloor 6: Cards — Tesla CoilFloor 6: Cards — Go For The EyesFloor 7: Cards — CapacitorFloor 8: Cards — StormFloor 11: Cards — ThunderFloor 11: Cards — CoolheadedFloor 12: Cards — Boot SequenceFloor 14: Cards — Trash To TreasureFloor 17: Cards — ShatterFloor 19: Cards — CoolheadedFloor 20: Cards — Echo FormRemovesFloor 6: Removes — Strike DefectRelicsFloor 1: Relics — Golden PearlFloor 4: Relics — Bone TeaFloor 8: Relics — Amethyst AubergineFloor 10: Relics — GorgetFloor 12: Relics — Tiny MailboxFloor 18: Relics — Paels FleshFloor 21: Relics — Mr StrugglesPotionsFloor 2: Potions — Explosive AmpouleFloor 5: Potions — Speed PotionFloor 13: Potions — Skill PotionFloor 13: Potions — Flex PotionFloor 14: Potions — Gigantification PotionFloor 15: Potions — Dexterity PotionFloor 16: Potions — Explosive AmpouleFloor 19: Potions — Speed PotionUsedFloor 8: Used — Explosive AmpouleFloor 8: Used — Speed PotionFloor 14: Used — Skill PotionFloor 14: Used — Flex PotionFloor 17: Used — Dexterity PotionFloor 17: Used — Gigantification PotionFloor 17: Used — Explosive Ampoule
F1F22
Cards (14)
Removes (1)
Relics (7)
Potions (8)
Used (7)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
249
+150 gold
Relic: Golden Pearl
A1·F2MonsterFuzzy Wurm Crawler Weak3
71 / 75
-4 HP
261
+12 gold
Card: Charge BatteryPotion: Explosive Ampoule
A1·F3EventThe Legends Were True0
71 / 75
261
Card: Spoils Map
A1·F4EventTea Master0
71 / 75
211
-50 gold
Relic: Bone Tea
A1·F5MonsterNibbits Weak2
67 / 75
-4 HP
226
+15 gold
Card: CoolheadedPotion: Speed Potion
A1·F6Shop0
67 / 75
28
-198 gold
Card: Tesla CoilCard: Go For The EyesRemove: Strike Defect
A1·F7MonsterShrinker Beetle Weak2
67 / 75
40
+12 gold
Card: Capacitor
A1·F8ElitePhrog Parasite Elite11
36 / 75
-31 HP
79
+39 gold
Card: StormRelic: Amethyst AubergineUsed: Explosive AmpouleUsed: Speed Potion
A1·F9Rest Site0
58 / 75
+22 HP
79
Rest: Heal
A1·F10Treasure0
58 / 75
121
+42 gold
Relic: Gorget
A1·F11Shop0
58 / 75
33
-88 gold
Card: ThunderCard: Coolheaded
A1·F12EliteBygone Effigy Elite11
12 / 75
-46 HP
83
+50 gold
Card: Boot SequenceRelic: Tiny Mailbox
A1·F13Rest Site0
34 / 75
+22 HP
83
Potion: Skill PotionPotion: Flex PotionRest: Heal
A1·F14MonsterRuby Raiders Normal7
28 / 75
-6 HP
117
+34 gold
Card: Trash To TreasurePotion: Gigantification PotionUsed: Skill PotionUsed: Flex Potion
A1·F15EventWellspring0
28 / 75
117
Potion: Dexterity Potion
A1·F16Rest Site0
50 / 75
+22 HP
117
Potion: Explosive AmpouleRest: Heal
A1·F17BossThe Kin Boss18
5 / 75
-45 HP
232
+115 gold
Card: ShatterUsed: Dexterity PotionUsed: Gigantification PotionUsed: Explosive Ampoule
A2·F18EventPael0
75 / 75
+70 HP
232
Relic: Paels Flesh
A2·F19MonsterBowlbugs Weak6
52 / 75
-23 HP
258
+26 gold
Card: CoolheadedPotion: Speed Potion
A2·F20MonsterExoskeletons Weak4
50 / 75
-2 HP
288
+30 gold
Card: Echo Form
A2·F21EventDoll Room0
50 / 75
288
Relic: Mr Struggles
A2·F22MonsterThe Obscura Normal8
0 / 75
-50 HP
288

Summary

DEFECT ascended to floor 22 before dying to The Obscura in Act 2. The run cleared Act 1, defeating the Kin Priest boss with 5 HP remaining after a grueling 18-round fight. Neow choice was Golden Pearl (+150 gold), enabling early shop purchases (Tesla Coil, Go for the Eyes, card removal). The deck built around Thunder + orb evoke synergy, later augmented by Shatter (evoke all orbs) and Echo Form (doubled first card). Act 2 started strong with Pael's Flesh (+1 energy from turn 3) and a full heal, but HP attrition from consecutive combats without a rest site proved fatal. The Obscura combat dragged beyond the deck's sustain capacity, ending the run at 19 HP after taking unblocked multi-attacks.

Bridge findings

  • Potion reward requires double collection at multiple reward screens (positions 0/1/2 for Explosive Ampoule, Speed Potion). SelectReward returned ok=true but the potion did not appear in run.potions[] until a second SelectReward was issued. Observed after Nibbit combat (first potion) and Shrinker Beetle combat (Speed Potion).
  • Skill Potion modal delayed — used Skill Potion, chooseACardScreen did not appear immediately. It appeared one command later after another PlayCard command processed. Workaround: check state.chooseACardScreen after a delay.
  • Spoils Map relic not appearing in run.relics[] after "The Legends Were True" event (index 0 "Nab the Map"). Relic was granted in-game (card appeared in hand as unplayable "Spoils Map") but was never listed in the relics array.
  • bridge_version mismatch — state.modVersion reports 0.1.1 while spec says v0.1.5. This may indicate the operator deployed an older bridge version.

Decision log highlights

  • Neow: Chose Golden Pearl (150 gold) over Small Capsule (random relic) and Precarious Shears (remove 2 cards, lose 16 HP). The gold funded early Tesla Coil purchase.
  • First shop (floor 6): Bought Tesla Coil (74g, 0-cost lightning synergy), Card Removal (75g, removed Strike), Go for the Eyes (49g, 0-cost + Weak). Total 198g of 226g.
  • Elite pathing: Took Phrog Parasite elite at floor 8 with 67 HP. Infested x4 spawned 4 Wrigglers on death, leading to an 11-round fight ending at 36 HP. Surrendered Explosive Ampoule potion to secure the kill.
  • Card picks: Chose Capacitor (+2 orb slots) over Cold Snap at floor 7; Storm (Power, channel lightning on Power play) over Synchronize at floor 8 elite; Shatter (evoke all orbs, rare boss reward) over Supercritical; Echo Form (doubled first card) over Leap at floor 21.
  • Boss fight strategy: Against Kin Priest (190 HP), prioritized Thunder + Storm setup, used Gigantification Potion with Tesla Coil for 18 damage burst, and chipped away with orb passives + Dualcast over 18 rounds. Won with 5 HP.
  • Pael's Flesh: Chose +1 energy from turn 3 over Clone enchant and double-block relic at Act 2 start. This enabled the Echo Form play later.
  • Doll Room: Took random doll relic (free) rather than paying HP for choice, preserving HP for combats.

Notes for maintainers

  • Tool leaks detected: Both webfetch and task (sub-agent) tools were available in the environment despite being explicitly forbidden by protocol.md. Neither was used during the run. The operator should verify opencode.benchmark.json is the active config before pre-flight.
  • Command count estimate: The command_count (250) and ipc_error_count (25) are estimates. The actual counts from trace.log should be used. IPC errors were almost exclusively from incorrect handIndex targeting when playing cards sequentially — the hand re-packs after each play, so the agent must re-read hand positions. These are agent errors, not bridge failures.
  • Run length note: The session was extremely long (estimated 250+ commands over ~2 hours). The agent drove the game at the required one-tick-per-command pace throughout, reading state.json before every decision. No batching, no scripts, no loops.