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2026-05-04-deepseek-v4-pro-regent-run18

deepseek-v4-proREGENTdeathA0-zero-shot
Identity
run_id
2026-05-04-deepseek-v4-pro-regent-run18
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.5
game_version
0.104.0
model
deepseek-v4-pro
model_provider
deepseek
character
REGENT
ascension
0
seed
10778436819454081436
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
17
death_screen
Combat
death_cause
boss_underprepped
killed_by
Vantom Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
161
was_abandoned
no
Run shape
command_count
132
ipc_error_count
14
stall_count
1
duration_minutes
56 min
wall_seconds
58m 28s
step_finish_count
394
run_time_seconds
55m 43s
start_time_utc
Mon May 04 2026 12:04:00 GMT+0000 (Coordinated Universal Time)
end_time_utc
Mon May 04 2026 13:00:00 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
132,868
tokens_out
54,889
tokens_cache_read
52,215,168
tokens_cache_write
0
tokens_reasoning
29,587
tokens_total
52,432,512
cost_usd
$8.0964
Game stats
total_card_picks
6
total_card_skips
46
total_relics_picked
3
total_potions_used
5
total_potions_bought
0
total_damage_taken
138
total_gold_gained
163
total_gold_spent
101
total_gold_lost
0
total_hp_healed
138
elites_fought
1
rests_taken
4
shops_visited
2
events_visited
2
rest_choice_heal
3
rest_choice_smith
1
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 41
Max 161
End 161
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 138
Total healed: 138
Floor 1: +75 HP healedFloor 2: -12 damageFloor 3: -9 damageFloor 4: no damage or healingFloor 5: -4 damageFloor 6: -2 damageFloor 7: no damage or healingFloor 8: no damage or healingFloor 9: +22 HP healedFloor 10: no damage or healingFloor 11: -14 damageFloor 12: +19 HP healedFloor 13: -15 damageFloor 14: no damage or healingFloor 15: -23 damageFloor 16: +22 HP healedFloor 17: -59 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 2: Cards — Hidden CacheFloor 4: Cards — Celestial MightFloor 4: Cards — Crescent SpearFloor 5: Cards — ReflectFloor 6: Cards — GlowFloor 8: Cards — Crush UnderFloor 11: Cards — CometFloor 13: Cards — QuasarFloor 15: Cards — Child Of The StarsRemovesFloor 1: Removes — Strike RegentRelicsFloor 1: Relics — Precise ScissorsFloor 10: Relics — Petrified ToadFloor 11: Relics — Gremlin HornPotionsFloor 5: Potions — Colorless PotionFloor 11: Potions — Potion Shaped RockFloor 13: Potions — Potion Shaped RockFloor 13: Potions — Cure AllFloor 15: Potions — Potion Shaped RockUsedFloor 11: Used — Potion Shaped RockFloor 13: Used — Potion Shaped RockFloor 17: Used — Cure AllFloor 17: Used — Colorless PotionFloor 17: Used — Potion Shaped Rock
F1F17
Cards (9)
Removes (1)
Relics (3)
Potions (5)
Used (5)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
99
Remove: Strike RegentRelic: Precise Scissors
A1·F2MonsterNibbits Weak3
63 / 75
-12 HP
116
+17 gold
Card: Hidden Cache
A1·F3EventWhispering Hollow0
54 / 75
-9 HP
116
A1·F4Shop0
54 / 75
41
-75 gold
Card: Celestial MightCard: Crescent Spear
A1·F5MonsterFuzzy Wurm Crawler Weak3
50 / 75
-4 HP
51
+10 gold
Card: ReflectPotion: Colorless Potion
A1·F6MonsterShrinker Beetle Weak3
48 / 75
-2 HP
67
+16 gold
Card: Glow
A1·F7Rest Site0
48 / 75
67
Rest: Smith
A1·F8Shop0
48 / 75
41
-26 gold
Card: Crush Under
A1·F9Rest Site0
70 / 75
+22 HP
41
Rest: Heal
A1·F10Treasure0
70 / 75
90
+49 gold
Relic: Petrified Toad
A1·F11EliteByrdonis Elite3
56 / 75
-14 HP
128
+38 gold
Card: CometRelic: Gremlin HornPotion: Potion Shaped RockUsed: Potion Shaped Rock
A1·F12Rest Site0
75 / 75
+19 HP
128
Rest: Heal
A1·F13MonsterSnapping Jaxfruit Normal4
60 / 75
-15 HP
143
+15 gold
Card: QuasarPotion: Potion Shaped RockPotion: Cure AllUsed: Potion Shaped Rock
A1·F14EventAroma Of Chaos0
60 / 75
143
A1·F15MonsterSlithering Strangler Normal5
37 / 75
-23 HP
161
+18 gold
Card: Child Of The StarsPotion: Potion Shaped Rock
A1·F16Rest Site0
59 / 75
+22 HP
161
Rest: Heal
A1·F17BossVantom Boss9
0 / 75
-59 HP
161
Used: Cure AllUsed: Colorless PotionUsed: Potion Shaped Rock

Summary

The Regent run reached floor 17 (Act 1 boss Vantom) with a deck built around star economy: Celestial Might+, Falling Star, Crescent Spear, Glow, Hidden Cache, and the key power Child of the Stars. Neow choice was Precise Scissors (remove a Strike), which provided early deck thinning. The run cleared 6 normal combats, 1 elite (Byrdonis), 2 shops, 2 rest sites, 1 treasure room, and 2 events (Whispering Hollow + Aroma of Chaos). Key acquisitions included Gremlin Horn (energy + draw on kill), Comet (0E 33 damage Rare), and Child of the Stars (2 block per star spent). The deck reached the Act 1 boss at 59/75 HP but Vantom's 173 HP pool and Slippery x8 mechanic (negating the first 8 instances of HP loss) proved too much for the deck's damage output in the face of the boss's scaling attacks. The agent died at 5 HP on round 10 after exhausting all potions and running out of block.

Bridge findings

  • Reflect card consistently unplayable across multiple combats after being drawn. The card would show isPlayable: false even with sufficient energy. Attempted multiple times; commands returned TryManualPlay returned false errors. May be a card-specific bridge serialization issue or a game-mechanic precondition not reflected in state.json.
  • Falling Star isPlayable field unreliable: Sometimes showed isPlayable: false when stars were available, then became playable on a subsequent re-read. Consistent with the known refresh-lag quirks in bridge-protocol-notes.md.
  • Potion-Shaped Rock from Petrified Toad appeared in run.potions[] at the start of each combat as expected, and UsePotion on it returned ok, but the damage was not reflected in state.combat.enemies[].currentHp until after the next PlayCard state write (known refresh-lag, consistent with documented behavior).
  • STALL warning at StartRun (id=1409): The first StartRun logged a stall (30s no revision change), but the result showed status=ok and screen progressed to Room:Event (Neow). The stall log showed preRev=20 and the returned state had revision=15, which appears to be a revision counter reset on new run — bridge behavior but unexpected monotonicity break.
  • Crescent Spear+ isPlayable: false after card upgrades: After upgrading Crescent Spear at Aroma of Chaos, the card showed isPlayable: false in subsequent combat despite sufficient energy. May be related to star-cost tracking across state refreshes.

Decision log highlights

  • Neow: Precise Scissors (remove Strike) — safe pick to thin basic Strikes early; the deck benefited from better card draw quality throughout the run.
  • Floor 3 Shop: Celestial Might (24g on sale) + Crescent Spear (51g) — the Celestial Might proved to be a workhorse attack (6x4 after upgrade), and Crescent Spear provided star-scaling damage. Left 41g for future shops.
  • Floor 7 Shop: Crush Under (26g on sale) — cheap AOE pick that proved useful against multi-enemy fights and provided Strength reduction.
  • Elite Byrdonis: Survived at 56 HP, took Comet (Rare) as card reward — 0E 33-damage card with Weak/Vulnerable application, though its high star cost meant it was rarely playable in later fights.
  • Event: Aroma of Chaos — chose Upgrade (Maintain Control) and upgraded Crescent Spear, but the upgrade may have been wasted as Crescent Spear+ showed isPlayable: false in subsequent combats.
  • Boss Vantom: Failed to clear Slippery fast enough — the deck's multi-hit cards (Celestial Might+ at 4 hits) were helpful but not sufficient; the boss's 173 HP pool required more sustained damage than the deck could output while also blocking 21-26 damage attacks.

Notes for maintainers

  • command_count (132) and ipc_error_count (14) are agent best-estimates from counting Send-BridgeCommand calls and CMD_ERROR log lines during the session. The operator should validate against trace.log.
  • stall_count of 1 reflects the StartRun stall warning (id=1409). The revision counter appeared to reset from 20 to 15 on new run start, which may be expected behavior but violated the assumed monotonicity.
  • duration_minutes (56) is an approximation. The operator should fill start_time_utc, end_time_utc, and recalculate from the session logs.
  • model_provider: deepseek is a guess based on the model slug deepseek-v4-pro. The operator should correct to the actual provider.
  • The Reflect card bug (consistently unplayable across multiple combats) may warrant a bridge investigation. The card's star cost or other preconditions may not be serialized in state.json.