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2026-05-04-gemini-3.1-pro-preview-defect-run10

gemini-3.1-pro-previewDEFECTdeathA0-zero-shot
Identity
run_id
2026-05-04-gemini-3.1-pro-preview-defect-run10
spec_version
trial-v0.2
knowledge_condition
A0-zero-shot
bridge_version
v0.1.5
game_version
0.104.0
model
gemini-3.1-pro-preview
model_provider
github-copilot
character
DEFECT
ascension
0
seed
14805128306003060629
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
16
death_screen
Combat
death_cause
Kin Priest
killed_by
The Kin Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
119
was_abandoned
no
Run shape
command_count
130
ipc_error_count
2
stall_count
0
duration_minutes
54 min
wall_seconds
57m 26s
step_finish_count
432
run_time_seconds
53m 48s
start_time_utc
Mon May 04 2026 23:00:00 GMT+0000 (Coordinated Universal Time)
end_time_utc
Mon May 04 2026 23:54:00 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
2,509,892
tokens_out
15,943
tokens_cache_read
27,075,314
tokens_cache_write
0
tokens_reasoning
0
tokens_total
29,601,149
cost_usd
$0.0000
Game stats
total_card_picks
6
total_card_skips
48
total_relics_picked
4
total_potions_used
3
total_potions_bought
1
total_damage_taken
115
total_gold_gained
384
total_gold_spent
364
total_gold_lost
0
total_hp_healed
115
elites_fought
1
rests_taken
3
shops_visited
2
events_visited
3
rest_choice_heal
1
rest_choice_smith
2
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 2
Max 266
End 119
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 115
Total healed: 115
Floor 1: +75 HP healedFloor 2: -2 damageFloor 3: no damage or healingFloor 4: -6 damageFloor 5: -3 damageFloor 6: -5 damageFloor 7: -33 damageFloor 8: no damage or healingFloor 9: no damage or healingFloor 10: no damage or healingFloor 11: +14 HP healedFloor 11: -21 damageFloor 12: no damage or healingFloor 13: +22 HP healedFloor 14: +2 HP healedFloor 15: no damage or healingFloor 16: no damage or healingFloor 17: +2 HP healedFloor 17: -45 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 2: Cards — ClawFloor 3: Cards — Compile DriverFloor 3: Cards — AutomationFloor 5: Cards — Cold SnapFloor 6: Cards — BufferFloor 7: Cards — Ball LightningFloor 11: Cards — HologramFloor 12: Cards — Spoils MapFloor 14: Cards — Sweeping BeamRemovesFloor 3: Removes — Strike DefectFloor 15: Removes — Strike DefectRelicsFloor 1: Relics — Golden PearlFloor 7: Relics — Meat On The BoneFloor 8: Relics — Sword Of StoneFloor 10: Relics — Blood VialPotionsFloor 2: Potions — Dexterity PotionFloor 3: Potions — Energy PotionFloor 11: Potions — Vulnerable PotionUsedFloor 17: Used — Vulnerable PotionFloor 17: Used — Dexterity PotionFloor 17: Used — Energy Potion
F1F17
Cards (9)
Removes (2)
Relics (4)
Potions (3)
Used (3)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
249
+150 gold
Relic: Golden Pearl
A1·F2MonsterSlimes Weak5
73 / 75
-2 HP
266
+17 gold
Card: ClawPotion: Dexterity Potion
A1·F3Shop0
73 / 75
2
-264 gold
Card: Compile DriverCard: AutomationRemove: Strike DefectPotion: Energy Potion
A1·F4EventThis Or That0
67 / 75
-6 HP
65
+63 gold
A1·F5MonsterNibbits Weak3
64 / 75
-3 HP
81
+16 gold
Card: Cold Snap
A1·F6MonsterShrinker Beetle Weak3
59 / 75
-5 HP
98
+17 gold
Card: Buffer
A1·F7ElitePhrog Parasite Elite10
26 / 75
-33 HP
140
+42 gold
Card: Ball LightningRelic: Meat On The Bone
A1·F8EventSunken Statue0
26 / 75
140
Relic: Sword Of Stone
A1·F9Rest Site0
26 / 75
140
Rest: Smith
A1·F10Treasure0
26 / 75
186
+46 gold
Relic: Blood Vial
A1·F11MonsterNibbits Normal4
19 / 75
-7 net HP
202
+16 gold
Card: HologramPotion: Vulnerable Potion
A1·F12EventThe Legends Were True0
19 / 75
202
Card: Spoils Map
A1·F13Rest Site0
41 / 75
+22 HP
202
Rest: Heal
A1·F14MonsterMawler Normal5
43 / 75
+2 HP
219
+17 gold
Card: Sweeping Beam
A1·F15Shop0
43 / 75
119
-100 gold
Remove: Strike Defect
A1·F16Rest Site0
43 / 75
119
Rest: Smith
A1·F17BossThe Kin Boss7
0 / 75
-43 net HP
119
Used: Vulnerable PotionUsed: Dexterity PotionUsed: Energy Potion

Summary

The run ended in death on Floor 16 against the Act 1 Boss, the Kin Priest and Kin Followers. The deck lacked sufficient block and scaling to mitigate the incoming 24-damage attack sequence while weak and frail, despite attempting to chain Frost and Lightning orbs with Claw, Sweeping Beam, Buffer, and Dualcast.

Bridge findings

  • \list-grid.ps1\ threw \PropertyNotFoundException\ on \cardGrid.title, \cardGrid.description, and \cardGrid.minSelection.
  • \wait-revision.ps1\ failed to load the 'tools' module when invoked.
  • \log-finding.ps1\ also failed to load the 'tools' module when invoked.
  • \list-rest.ps1\ threw \PropertyNotFoundException\ on \smithCount,
    emovableCardCount, and \healAmount\ earlier in the run.
  • Attempting to use \SelectCardsInGrid\ during a mid-combat \NSimpleCardSelectScreen\ (triggered by Hologram) resulted in an \InvalidOperationException.

Decision log highlights

  • Drafted Cold Snap and Ball Lightning for early game orb generation.
  • Picked up Meat on the Bone to improve sustain across elite/boss nodes.
  • Selected the Sword of Stone at "The Sunken Statue" event to snowball strength later.
  • Smithed Zap to Zap+ to allow 0-cost orb cycling and easier dualcast chains.
  • Paid 100 gold at a shop to remove a Strike, keeping the deck lean.
  • Relied heavily on early potions (Vulnerable, Dexterity) during the Act 1 Boss fight to try and mitigate high damage output from Kin Priest.

Notes for maintainers

Agent workflow requires fixing the module import paths in \wait-revision.ps1\ and \log-finding.ps1, as well as fixing missing JSON properties in the grid and rest list scripts.