SpireBench
← All runs

2026-05-05-claude-opus-4.7-regent-run23

claude-opus-4.7REGENTdeathA0-zero-shot
Identity
run_id
2026-05-05-claude-opus-4.7-regent-run23
spec_version
trial-v0
knowledge_condition
A0-zero-shot
bridge_version
v0.1.3
game_version
0.104.0
model
claude-opus-4.7
model_provider
github-copilot
character
REGENT
ascension
0
seed
12343810909327937521
Outcome
halt_reason
death
act_reached
1
total_floors
17
death_floor
17
death_screen
Combat
death_cause
combat_misplay
killed_by
Vantom Boss
victory_floor
boss_reached
Act1 Boss
final_hp
0
final_gold
37
was_abandoned
no
Run shape
command_count
ipc_error_count
0
stall_count
0
duration_minutes
3h 9m
wall_seconds
3h 9m 43s
step_finish_count
657
run_time_seconds
3h 7m 19s
start_time_utc
Tue May 05 2026 14:40:34 GMT+0000 (Coordinated Universal Time)
end_time_utc
Tue May 05 2026 17:48:41 GMT+0000 (Coordinated Universal Time)
Tokens & cost
tokens_in
762
tokens_out
201,837
tokens_cache_read
54,992,843
tokens_cache_write
1,226,803
tokens_reasoning
0
tokens_total
56,422,245
cost_usd
$0.0000
Game stats
total_card_picks
7
total_card_skips
54
total_relics_picked
4
total_potions_used
4
total_potions_bought
1
total_damage_taken
133
total_gold_gained
137
total_gold_spent
199
total_gold_lost
0
total_hp_healed
133
elites_fought
0
rests_taken
3
shops_visited
1
events_visited
2
rest_choice_heal
2
rest_choice_smith
1
Route overview
F1
A1
F2
A1
F3
A1
F4
A1
F5
A1
F6
A1
F7
A1
F8
A1
F9
A1
F10
A1
F11
A1
F12
A1
F13
A1
F14
A1
F15
A1
F16
A1
F17
A1
Combat
Event
Shop
Rest
Treasure
Elite
Run metrics
HP
Current HP as a percentage of max HP after each floor.
Min 0
Max 100
End 0
F1F17
Gold
Current gold after each floor, with act transitions marked.
Min 13
Max 153
End 37
F1F17
Damage & healing per floor
Damage taken (red) and HP healed (green) after each floor.
Total damage: 133
Total healed: 133
Floor 1: +75 HP healedFloor 2: -3 damageFloor 3: no damage or healingFloor 4: -1 damageFloor 5: +4 HP healedFloor 6: -9 damageFloor 7: -6 damageFloor 8: no damage or healingFloor 9: -5 damageFloor 10: no damage or healingFloor 11: +20 HP healedFloor 12: no damage or healingFloor 13: no damage or healingFloor 14: -9 damageFloor 15: +12 HP healedFloor 15: -33 damageFloor 16: +22 HP healedFloor 17: -67 damage
F1F17
Damage taken
HP healed
Picks & acquisitions
Cards picked, cards removed, relics obtained, and potions across the run.
CardsFloor 1: Cards — Strike RegentFloor 1: Cards — Defend RegentFloor 2: Cards — Particle WallFloor 3: Cards — Spoils MapFloor 4: Cards — Photon CutFloor 6: Cards — PatterFloor 7: Cards — Hidden CacheFloor 8: Cards — Refine BladeFloor 9: Cards — Gamma BlastFloor 12: Cards — Guiding StarFloor 14: Cards — ArsenalFloor 15: Cards — Cloak Of StarsRemovesFloor 8: Removes — Strike RegentRelicsFloor 1: Relics — Large CapsuleFloor 1: Relics — Letter OpenerFloor 1: Relics — Meat On The BoneFloor 10: Relics — Lasting CandyPotionsFloor 4: Potions — Skill PotionFloor 7: Potions — Power PotionFloor 9: Potions — Swift PotionFloor 12: Potions — Strength PotionUsedFloor 6: Used — Skill PotionFloor 14: Used — Swift PotionFloor 15: Used — Power PotionFloor 15: Used — Strength Potion
F1F17
Cards (12)
Removes (1)
Relics (4)
Potions (4)
Used (4)
Floor by floor
FloorTypeEncounterTurnsHPGoldHighlights
A1·F1EventNeow0
75 / 75
+75 HP
99
Card: Strike RegentCard: Defend RegentRelic: Large CapsuleRelic: Letter OpenerRelic: Meat On The Bone
A1·F2MonsterShrinker Beetle Weak4
72 / 75
-3 HP
116
+17 gold
Card: Particle Wall
A1·F3EventThe Legends Were True0
72 / 75
116
Card: Spoils Map
A1·F4MonsterFuzzy Wurm Crawler Weak4
71 / 75
-1 HP
126
+10 gold
Card: Photon CutPotion: Skill Potion
A1·F5EventSapphire Seed0
75 / 75
+4 HP
126
A1·F6MonsterNibbits Weak2
66 / 75
-9 HP
139
+13 gold
Card: PatterUsed: Skill Potion
A1·F7MonsterVine Shambler Normal4
60 / 75
-6 HP
153
+14 gold
Card: Hidden CachePotion: Power Potion
A1·F8Shop0
60 / 75
29
-124 gold
Card: Refine BladeRemove: Strike Regent
A1·F9MonsterSlithering Strangler Normal6
55 / 75
-5 HP
46
+17 gold
Card: Gamma BlastPotion: Swift Potion
A1·F10Treasure0
55 / 75
88
+42 gold
Relic: Lasting Candy
A1·F11Rest Site0
75 / 75
+20 HP
88
Rest: Heal
A1·F12Shop0
75 / 75
13
-75 gold
Card: Guiding StarPotion: Strength Potion
A1·F13Rest Site0
75 / 75
13
Rest: Smith
A1·F14MonsterNibbits Normal5
66 / 75
-9 HP
27
+14 gold
Card: ArsenalUsed: Swift Potion
A1·F15MonsterFlyconid Normal4
45 / 75
-21 net HP
37
+10 gold
Card: Cloak Of StarsUsed: Power PotionUsed: Strength Potion
A1·F16Rest Site0
67 / 75
+22 HP
37
Rest: Heal
A1·F17BossVantom Boss11
0 / 75
-67 HP
37

Summary

REGENT A0 run on seed 12343810909327937521. Cleared Act 1 floors 1–16 cleanly, reaching the Vantom boss fight on floor 17 at 67/75 HP with both potions used in the pre-boss elite. Boss deck core: Refine Blade+ (Forge 13 → Sovereign Blade token, 2E/23 dmg, Retain), Photon Cut+, Gamma Blast, Patter, Hidden Cache, Cloak of Stars, Particle Wall, Guiding Star, Falling Star, Venerate, Arsenal. Relics: Divine Right (3★ start of combat), Letter Opener, Meat on the Bone, Lasting Candy, Large Capsule. Vantom fight reached turn 11; Vantom died at 5 HP remaining while player went to 0. Run ended one Strike short of lethal: on the killing turn the agent played Photon Cut+ (1E, 13 dmg, draw 2) into a topdeck modal, then had only 1E left for the final Strike (6 dmg → Vantom 11→5). A Defend or Hidden Cache play earlier in the fight that traded HP for energy curve, or selecting topdeck before committing PC+, would likely have closed the gap. Classified as combat_misplay: the lethal math required playing PC+ as the second-to-last card, not the last, so its draw-2 could fuel one more Strike.

Bridge findings

None observed. All commands resolved cleanly. Two interactions are worth re-confirming on future runs but were not bugs in this run:

  • Particle Wall return-to-hand: After playing PW once (gain 9 block, return to hand), the returned copy was reported NOPLAY even with sufficient stars. Behavior matched documented Forge/return semantics, but the exact gating rule (per-turn limit? state flag?) is undocumented in glossary.json and was inferred from observation. Worth a dedicated repro before calling it a bug.
  • HandSelect mid-PlayCard chain: Photon Cut+ triggered a SimpleSelect topdeck modal mid-turn. The bridge command HandSelectCard (auto-commit since requireManualConfirmation: false) worked as documented in SKILL.md L339. Combat state continued correctly after submission.

Decision log highlights

  • Neow opt 2 (transform 2 cards to Common): traded 2 Strikes for Photon Cut+ and Patter — both core to the Vantom fight.
  • Smith at floor 6: Refine Blade → Refine Blade+ (13 Forge instead of 9). +1E next turn upgrade was decisive in T3 and T4 vs. Vantom.
  • Treasure took Lasting Candy over alternatives: paid off via Cloak of Stars from the C7 elite reward (Power-bonus card).
  • Shop floor (act 1): bought Guiding Star (12 dmg + draw 2, 2★) and Strength Potion. GS was clutch in T11 — drew the lethal-attempt PC+.
  • Pre-boss rest at (6,15): chose Heal over Smith. HP 67/75 entering boss was correct; second smith would not have changed Vantom math.
  • T3 Vantom Dismember (19 dmg): PW + Defend×2 + RB+ stacked exactly 19 block → 0 damage taken and SB token generated. Highest-EV turn of the fight.
  • T8 buff turn: prioritized Hidden Cache over Defend to bank 5★ for the T9 Gamma Blast combo (W2/V2 setup) — paid off as a 34-dmg Vuln'd Sovereign Blade on T10.
  • T11 lethal misplay: with Vantom at 24 HP, played GS first (12 dmg, draw 2) then PC+ (13 dmg, draw 2) → 1E remaining → Strike (6 dmg) → Vantom at 5. Should have played PC+ earlier in the chain or banked GS's draw-2 to find a third 1E attacker. Topdeck-Wound choice was correct (kept the Defend in hand for the doomed last turn) but couldn't compensate for the energy-curve mistake.

Notes for maintainers

  • tokens_* and timing fields left null; agent had no reliable path to query SQLite session totals mid-run without breaking the one-tool-per-tick rule. parse-run-history.py should be able to fill these post-run.
  • Run ended by 7 HP (player) and 5 HP (Vantom) — closest possible loss. Recommending this seed as a regression fixture for "near-lethal energy curve" tests if the maintainer ever wants one.